Rust Data LabData lab · live
Live readings Servers11,674 Players57,845 Populated3,415 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Modded · atomic number 12,239, its rank

SYC Rust Server

Offline 211.201.93.173:28015 checked 23d ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 5 40% full Room to join
7-day average0peak –
Rank · atomic number#12,239top 54%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep1 Oct3 Oct6 Oct8 Oct11 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 15:02 UTC29d ago 4 – running 2
Mon 28 Sep, 04:48 UTC30d ago 4 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 190
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  5. 5 Ru RustSpain.com … 12
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  6. 6 Ru 404 RUST 2Х|ДЛ… 52
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Quick answers

from the figures on this page

Settings and map

What map is in play on SYC Rust Server?

SYC Rust Server runs a procedural map of size 4,000 with seed 123456; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is SYC Rust Server configured, and what rules apply?

The name of SYC Rust Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is SYC Rust Server based in?

Nothing about a region is published by SYC Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 211.201.93.173:28015 is the address it uses.

On what Rust version does SYC Rust Server operate?

On Linux, SYC Rust Server is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does SYC Rust Server stay online?

Right now SYC Rust Server is offline, with its last appearance 23 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 28 September 2026.

Wipes and resets

How often does a wipe happen on SYC Rust Server, and at what time?

SYC Rust Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 19 hours ago.

How does SYC Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 4 players. 23 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on SYC Rust Server?

These are the tags SYC Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does SYC Rust Server come up?

You will find SYC Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does SYC Rust Server hold among Rust servers?

Player hours over the last week put SYC Rust Server at #12,239, inside the top 54% of ranked servers.

How full is SYC Rust Server right now?

No live signal from SYC Rust Server right now, which was last seen 23 days 17 hours ago.

Getting on

How can you connect to SYC Rust Server?

In Rust, press F1 and enter client.connect 211.201.93.173:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players Player slots: 5.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.