Rust Data LabData lab · live
Live readings Servers11,806 Players70,052 Populated3,612 Fresh wipes · 3h182 Sampled every 5 min

Element card · group Modded · atomic number 4,498, its rank

Grand theft Auto 6.2

Online 211.51.104.195:28015 checked 14m ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average1peak 1
Rank · atomic number#4,498top 20%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75114:0019:0011:0021:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020014:0019:0011:0021:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 03:04 UTC22d ago 1 – running 0
Tue 6 Oct, 18:03 UTC22d ago 1 – 0.4 days 1
Fri 2 Oct, 03:45 UTC27d ago 1 – 4.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru 404 RUST 2Х|ДЛ… 74
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  4. 4 Ru RustSpain.com … 21
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  5. 5 Ru 404 RUST 2Х|ДЛ… 25
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Quick answers

from the figures on this page

Server setup

What map is in play on Grand theft Auto 6.2?

A procedural map of size 4,000 with seed 1361858059 runs on Grand theft Auto 6.2, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Wiped 22 days ago.

What rules has Grand theft Auto 6.2 set, and what settings are in force?

The name of Grand theft Auto 6.2 carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

About the server

Which location is Grand theft Auto 6.2 based in?

No region is published by Grand theft Auto 6.2. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 211.51.104.195:28015 is the address it uses.

Which Rust version is Grand theft Auto 6.2 on?

On Windows, Grand theft Auto 6.2 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Grand theft Auto 6.2 stay online?

At the moment, Grand theft Auto 6.2 is online. The uptime it reports suggests it restarted roughly 3 hours ago. For the last 7 full days, 64 of 168 hours were online, giving 38% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

How well does Grand theft Auto 6.2 perform?

The last 48 hours show an average of 101 server fps and a minimum of 66. The entity count reached 142,207, including buildings, deployables and all other world items. Memory use peaked at 3,726 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Grand theft Auto 6.2?

With no fixed rhythm, Grand theft Auto 6.2 wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 10 hours ago.

How does Grand theft Auto 6.2 look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Lists and tags

What should you understand from the tags Grand theft Auto 6.2 carries?

These are the tags Grand theft Auto 6.2 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Grand theft Auto 6.2 come up?

You will find Grand theft Auto 6.2 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does Grand theft Auto 6.2 compare with other servers in the rankings?

Grand theft Auto 6.2 sits at #4,498 for seven-day player hours, placing it in the top 20% of ranked servers.

What does the current player count on Grand theft Auto 6.2 tell you?

At the moment Grand theft Auto 6.2 has 1 of its 1 slots filled. A seven-day sample gives 1 players on average and 1 at the top. Peak time in the past 48 hours: 14:00 UTC, when the average was 1 players.

Connection

How can you connect to Grand theft Auto 6.2?

In Rust, press F1 and enter client.connect 211.51.104.195:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. Right now it is full, so you can expect to wait in a queue.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players It has 1 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.