Element card · group Modded · atomic number 15,338, its rank
RandomRaids local test
Offline 212.0.206.109:28115 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on RandomRaids local test?
The map on RandomRaids local test is procedural, made by the game.
How is RandomRaids local test configured, and what rules apply?
No gather rate appears in the name of RandomRaids local test. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
What region hosts RandomRaids local test?
Nothing about a region is published by RandomRaids local test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 212.0.206.109:28115 is the address it uses.
Which Rust version is RandomRaids local test on?
On Windows, RandomRaids local test is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
Does RandomRaids local test stay up, and how reliable is its uptime?
Right now RandomRaids local test is offline, with its last appearance 5 days 13 hours ago. It was online for 0 of 120 hours in the last 5 full days, which is 0% uptime. On 23 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does RandomRaids local test wipe, and how often?
Too few wipes are on record for RandomRaids local test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 11 days 2 hours ago.
Tags, lists
What should you understand from the tags RandomRaids local test carries?
gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list RandomRaids local test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does RandomRaids local test appear in?
The Rust Data Lab lists that include RandomRaids local test are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does RandomRaids local test hold among Rust servers?
The seven-day player-hours table has RandomRaids local test at #15,338, in the top 69% of ranked servers.
How full is RandomRaids local test right now?
The last recorded sighting of RandomRaids local test was 5 days 13 hours ago, and it is offline now. The seven-day average for this server is 0 players.
How to join
What is the way to join RandomRaids local test?
You can connect by pressing F1 in Rust and entering client.connect 212.0.206.109:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.