Element card · group Modded · atomic number 13,861, its rank
test1
Offline 212.102.62.168:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on test1?
A procedural map runs on test1, generated by the game.
How is test1 configured, and what rules apply?
Nothing in the name of test1 gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is test1 based in?
There is no region on record for test1. Rust Data Lab shows a server's stated location, not a verified position of the machine. 212.102.62.168:28015 is the address it uses.
Which Rust version is test1 on?
On Windows, test1 is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
How dependable is test1 for staying online?
Right now test1 is offline, with its last appearance 25 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 4 October 2026.
Wipes and resets
How often does a wipe happen on test1, and at what time?
Too few wipes are on record for test1 to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 25 days 9 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on test1?
The game's server browser reads the tags test1 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): It has 15 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does test1 appear in?
You will find test1 on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does test1 place?
test1 sits at #13,861 for seven-day player hours, placing it in the top 61% of ranked servers.
How many players does test1 have at the moment?
test1 is offline at the moment; the last sighting was 25 days 8 hours ago.
Getting on
What is the way to join test1?
In Rust, press F1 and enter client.connect 212.102.62.168:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.