Element card · group Modded · atomic number 15,481, its rank
MonkeyCode Test Server
Offline 212.107.28.50:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on MonkeyCode Test Server?
Generated by the game, the map on MonkeyCode Test Server is procedural.
What settings and rules apply on MonkeyCode Test Server?
No gather rate appears in the name of MonkeyCode Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
In what location does MonkeyCode Test Server sit?
There is no region on record for MonkeyCode Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 212.107.28.50:28015 is the address it uses.
What Rust version does MonkeyCode Test Server currently run?
Rust network protocol 2633 and build 162929 on Linux is what MonkeyCode Test Server uses. The protocol must match for you to join; Steam will update your game.
How reliably does MonkeyCode Test Server stay online?
Right now MonkeyCode Test Server is offline, with its last appearance 38 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.
Wipe days
When does MonkeyCode Test Server wipe, and how often?
Too few wipes are on record for MonkeyCode Test Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 55 days 6 hours ago.
Tags, lists
How should you read the tags on MonkeyCode Test Server?
These are the tags MonkeyCode Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does MonkeyCode Test Server come up?
The Rust Data Lab lists that include MonkeyCode Test Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does MonkeyCode Test Server place?
The seven-day player-hours table has MonkeyCode Test Server at #15,481, in the top – of ranked servers.
What does the current player count on MonkeyCode Test Server tell you?
The last recorded sighting of MonkeyCode Test Server was 38 days 22 hours ago, and it is offline now.
How to join
How can you connect to MonkeyCode Test Server?
Open the console with F1 in Rust and type client.connect 212.107.28.50:28015. The Launch Rust button on this page does the same job through Steam.