Element card · group Modded · atomic number 15,398, its rank
MonkeyCode Test Server
Offline 212.107.29.67:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural, made by the game.
How is MonkeyCode Test Server configured, and what rules apply?
Nothing in the name of MonkeyCode Test Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
What region hosts MonkeyCode Test Server?
No region is published by MonkeyCode Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 212.107.29.67:28015 is the address it uses.
Which Rust version is MonkeyCode Test Server on?
Rust network protocol 2633 and build 162929 on Linux is what MonkeyCode Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is MonkeyCode Test Server for staying online?
MonkeyCode Test Server is not online at the moment; the last sighting was 40 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Wipes and resets
What is the wiping pattern on MonkeyCode Test Server?
The record holds too few of MonkeyCode Test Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days 7 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on MonkeyCode Test Server?
The game's server browser reads the tags MonkeyCode Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): It runs build 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does MonkeyCode Test Server come up?
The Rust Data Lab lists that include MonkeyCode Test Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does MonkeyCode Test Server hold among Rust servers?
Player hours over the last week put MonkeyCode Test Server at #15,398, inside the top – of ranked servers.
What does the current player count on MonkeyCode Test Server tell you?
The last recorded sighting of MonkeyCode Test Server was 40 days 19 hours ago, and it is offline now.
Connection
How can you connect to MonkeyCode Test Server?
You can connect by pressing F1 in Rust and entering client.connect 212.107.29.67:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.