Rust Data LabData lab · live
Live readings Servers11,847 Players98,615 Populated3,861 Fresh wipes · 3h535 Sampled every 5 min

Element card · group Modded · atomic number 15,427, its rank

MonkeyCode Test Server

Offline 212.107.29.70:28015 checked 41d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,427no region published
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on MonkeyCode Test Server?

A procedural map runs on MonkeyCode Test Server, generated by the game.

What settings and rules apply on MonkeyCode Test Server?

The name of MonkeyCode Test Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts MonkeyCode Test Server?

No region is published by MonkeyCode Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 212.107.29.70:28015 is the address it uses.

What Rust version does MonkeyCode Test Server currently run?

On Linux, MonkeyCode Test Server is running Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.

How reliably does MonkeyCode Test Server stay online?

Right now MonkeyCode Test Server is offline, with its last appearance 41 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does MonkeyCode Test Server wipe, and how often?

Too few wipes are on record for MonkeyCode Test Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 55 days 19 hours ago.

Tags, lists

Which meanings sit behind the tags on MonkeyCode Test Server?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): It runs build 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list MonkeyCode Test Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does MonkeyCode Test Server come up?

You will find MonkeyCode Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does MonkeyCode Test Server compare with other servers in the rankings?

MonkeyCode Test Server sits at #15,427 for seven-day player hours, placing it in the top – of ranked servers.

How many players does MonkeyCode Test Server have at the moment?

No live signal from MonkeyCode Test Server right now, which was last seen 41 days 15 hours ago.

Getting on

What steps get you onto MonkeyCode Test Server?

In Rust, press F1 and enter client.connect 212.107.29.70:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs162929
Build It runs build 162929.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.