Element card · group Modded · atomic number 15,049, its rank
MonkeyCode Test Server
Offline 212.107.29.75:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural, made by the game.
How is MonkeyCode Test Server configured, and what rules apply?
The name of MonkeyCode Test Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts MonkeyCode Test Server?
No region is published by MonkeyCode Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 212.107.29.75:28015.
On what Rust version does MonkeyCode Test Server operate?
On Linux, MonkeyCode Test Server is running Rust network protocol 2633 and build 162929. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does MonkeyCode Test Server stay online?
Currently offline, MonkeyCode Test Server was last seen 44 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe schedule
How often does a wipe happen on MonkeyCode Test Server, and at what time?
MonkeyCode Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 55 days 9 hours ago.
Where it appears
How should you read the tags on MonkeyCode Test Server?
The game's server browser reads the tags MonkeyCode Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): It runs build 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does MonkeyCode Test Server come up?
You will find MonkeyCode Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does MonkeyCode Test Server compare with other servers in the rankings?
MonkeyCode Test Server sits at #15,049 for seven-day player hours, placing it in the top – of ranked servers.
How many players does MonkeyCode Test Server have at the moment?
No live signal from MonkeyCode Test Server right now, which was last seen 44 days 23 hours ago.
Connection
What is the way to join MonkeyCode Test Server?
Open the console with F1 in Rust and type client.connect 212.107.29.75:28015. The Launch Rust button on this page does the same job through Steam.