Rust Data LabData lab · live
Live readings Servers11,623 Players39,438 Populated2,939 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Modded · atomic number 15,347, its rank

Server_217_DevBlog

Offline 212.110.152.61:28015 checked 8d ago

modded
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,347top 70%
Last wipe29d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct20 Oct23 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:00 UTC29d ago 0 – running 0
Sun 27 Sep, 14:27 UTC31d ago 0 – 1.9 days 0
Sat 26 Sep, 13:24 UTC32d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 77
    ShockRust | Blue | NoLimit no group limit · 150 on average 77/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 126
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 126/ 100
  3. 3 Re RETRO RUST #1 … 112
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 112/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 40
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 40/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 12
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 12/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Server_217_DevBlog?

A procedural map runs on Server_217_DevBlog, generated by the game.

What rules has Server_217_DevBlog set, and what settings are in force?

The name of Server_217_DevBlog carries no gather rate. Nothing is published about a group limit. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is off: Valve's VAC.

Server details

In what location does Server_217_DevBlog sit?

Nothing about a region is published by Server_217_DevBlog. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 212.110.152.61:28015.

On what Rust version does Server_217_DevBlog operate?

Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Server_217_DevBlog for staying online?

Server_217_DevBlog is not online at the moment; the last sighting was 8 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 26 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Server_217_DevBlog?

There is no next wipe to predict for Server_217_DevBlog, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 29 days 20 hours ago.

On Server_217_DevBlog, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on Server_217_DevBlog?

These are the tags Server_217_DevBlog makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; h5e7466bf (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Server_217_DevBlog appear in?

The Rust Data Lab lists that include Server_217_DevBlog are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded.

Player counts

What position does Server_217_DevBlog hold among Rust servers?

The seven-day player-hours table has Server_217_DevBlog at #15,347, in the top 70% of ranked servers.

How full is Server_217_DevBlog right now?

The last recorded sighting of Server_217_DevBlog was 8 days 20 hours ago, and it is offline now.

How to join

What is the way to join Server_217_DevBlog?

Open the console with F1 in Rust and type client.connect 212.110.152.61:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
v2183
Protocol To join, your game must match protocol 2183.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Other

h5e7466bf
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
stok
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.