Element card · group Modded · atomic number 15,222, its rank
BastionDEV [RELEASE]
Offline 212.112.119.248:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on BastionDEV [RELEASE]?
Generated by the game, the map on BastionDEV [RELEASE] is procedural.
How is BastionDEV [RELEASE] configured, and what rules apply?
The name of BastionDEV [RELEASE] carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server details
Which location is BastionDEV [RELEASE] based in?
Nothing about a region is published by BastionDEV [RELEASE]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 212.112.119.248:28015.
Which Rust version is BastionDEV [RELEASE] on?
Rust network protocol 2634 and build 166462 on Windows is what BastionDEV [RELEASE] uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is BastionDEV [RELEASE] for staying online?
Right now BastionDEV [RELEASE] is offline, with its last appearance 28 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.
Wipe schedule
When does BastionDEV [RELEASE] wipe, and how often?
BastionDEV [RELEASE]'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 28 days 16 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on BastionDEV [RELEASE]?
These are the tags BastionDEV [RELEASE] makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166462 (Build): It runs build 166462; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does BastionDEV [RELEASE] come up?
The Rust Data Lab lists that include BastionDEV [RELEASE] are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does BastionDEV [RELEASE] place?
Player hours over the last week put BastionDEV [RELEASE] at #15,222, inside the top 64% of ranked servers.
What does the current player count on BastionDEV [RELEASE] tell you?
No live signal from BastionDEV [RELEASE] right now, which was last seen 28 days 15 hours ago.
Connection
What is the way to join BastionDEV [RELEASE]?
Open the console with F1 in Rust and type client.connect 212.112.119.248:28015. The Launch Rust button on this page does the same job through Steam.