Rust Data LabData lab · live
Live readings Servers11,824 Players88,321 Populated3,715 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Modded · atomic number 15,138, its rank

Evil Wurst Local

Offline 212.114.181.87:28015 checked 46d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,138no region published
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

No rank history yet.
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Evil Wurst Local?

The map on Evil Wurst Local is procedural, made by the game.

What settings and rules apply on Evil Wurst Local?

The name of Evil Wurst Local carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Evil Wurst Local based in?

Nothing about a region is published by Evil Wurst Local. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 212.114.181.87:28015.

What Rust version does Evil Wurst Local currently run?

Rust network protocol 2633 and build 163794 on Windows is what Evil Wurst Local uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Evil Wurst Local for staying online?

Currently offline, Evil Wurst Local was last seen 46 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

When does Evil Wurst Local wipe, and how often?

Too few wipes are on record for Evil Wurst Local to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 49 days 12 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on Evil Wurst Local?

The game's server browser reads the tags Evil Wurst Local publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Evil Wurst Local come up?

The Rust Data Lab lists that include Evil Wurst Local are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Evil Wurst Local place?

The seven-day player-hours table has Evil Wurst Local at #15,138, in the top – of ranked servers.

How many players does Evil Wurst Local have at the moment?

No live signal from Evil Wurst Local right now, which was last seen 46 days 1 hours ago.

How to join

How can you connect to Evil Wurst Local?

Open the console with F1 in Rust and type client.connect 212.114.181.87:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build Build number: 163794.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.