Element card · group Modded · atomic number 15,338, its rank
Local Rust Dev
Offline 212.142.65.126:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:24 UTC24d ago | 1 | – | running | 0 |
| Sat 3 Oct, 17:01 UTC25d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 19:26 UTC26d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 13:10 UTC31d ago | 0 | – | 5.3 days | 0 |
| Fri 25 Sep, 20:09 UTC33d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Local Rust Dev?
A procedural map runs on Local Rust Dev, generated by the game.
How is Local Rust Dev configured, and what rules apply?
Nothing in the name of Local Rust Dev gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
About the server
In what location does Local Rust Dev sit?
No region is published by Local Rust Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 212.142.65.126:28015.
What Rust version does Local Rust Dev currently run?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Local Rust Dev stay online?
Currently offline, Local Rust Dev was last seen 6 days 19 hours ago. For the last 7 full days, 2 of 168 hours were online, giving 1% uptime. The first sighting by Rust Data Lab was on 19 September 2026.
Wipe days
When does Local Rust Dev wipe, and how often?
There is no next wipe to predict for Local Rust Dev, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 15 hours ago.
How does Local Rust Dev look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Tags, lists
How should you read the tags on Local Rust Dev?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Local Rust Dev publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Local Rust Dev appear in?
The Rust Data Lab lists that include Local Rust Dev are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Against other Rust servers, where does Local Rust Dev place?
Local Rust Dev sits at #15,338 for seven-day player hours, placing it in the top 69% of ranked servers.
How many players does Local Rust Dev have at the moment?
The last recorded sighting of Local Rust Dev was 6 days 19 hours ago, and it is offline now. The past week gives an average of 0 players.
Connection
How can you connect to Local Rust Dev?
Open the console with F1 in Rust and type client.connect 212.142.65.126:28015. The Launch Rust button on this page does the same job through Steam.