Rust Data LabData lab · live
Live readings Servers11,622 Players33,162 Populated2,812 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Modded · atomic number 6,025, its rank

Penguin Paradise

Online 212.192.28.174:28019 checked 10m ago

teams off moddedcarbonhardcore
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 3
Rank · atomic number#6,025top 27%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5207:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 08:20 UTC4d ago 3 – running 2
Thu 1 Oct, 18:09 UTC FW27d ago 2 held half 22.6 days 1
Sat 26 Sep, 23:47 UTC32d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Th TheLastOfRust … 4
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  2. 2 Ni Nikki & Yuni H… 4
    Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 4/ 50
  3. 3 Al Alone & Afraid 1
    Alone & Afraid OC · no group limit · biweekly · 2 on average 1/ 50
  4. 4 Ev [BR/LATAM] Evo… 0
    [BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 0/ 50
  5. 5 Th TheLastOfRust … 0
    TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 0/ 100
  6. 6 Sh ShockRust | Bl… 52
    ShockRust | Blue | NoLimit no group limit · 151 on average 52/ 500

Quick answers

from the figures on this page

Map and rules

What map is in play on Penguin Paradise?

The map on Penguin Paradise is procedural at size 6,000, made by the game.

What rules has Penguin Paradise set, and what settings are in force?

The name of Penguin Paradise carries no gather rate. No group limit is published. hardcore is the game mode, Facepunch's toughest setting. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Penguin Paradise based in?

No region is published by Penguin Paradise. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 212.192.28.174:28019 is the address it uses.

On what Rust version does Penguin Paradise operate?

Rust network protocol 2635 and build 168909 on Linux is what Penguin Paradise uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Penguin Paradise for staying online?

Right now, Penguin Paradise is reachable. According to the uptime it reports, the last restart was about 52 minutes ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Is Penguin Paradise known for smooth running?

In the last 48 hours, it averaged 92 server fps, with a low of 48. The entity count reached 425,027, including buildings, deployables and all other world items. Up to 6,181 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Penguin Paradise?

No next wipe can be predicted on Penguin Paradise: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 11 hours ago the current world was made.

What does a typical wipe day on Penguin Paradise involve?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 41 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Tags, lists

How should you read the tags on Penguin Paradise?

gmhardcore (Game mode): The rules are hardcore, which is harsher; mp20 (Max players): 20 is the slot count; ts0 (Group limit): Teams are not available on this server; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^h (Hardcore): Fewer helpers and a harsher game: that is Facepunch's hardcore mode; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list Penguin Paradise publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Penguin Paradise come up?

These themed Rust Data Lab lists carry Penguin Paradise: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Hardcore ^h, Modded ^z and Carbon ^y.

Player numbers

How does Penguin Paradise compare with other servers in the rankings?

Player hours over the last week put Penguin Paradise at #6,025, inside the top 27% of ranked servers.

What does the current player count on Penguin Paradise tell you?

Of 20 slots, 0 are taken on Penguin Paradise right now. A seven-day sample gives 0 players on average and 3 at the top. Peak time in the past 48 hours: 01:00 UTC, when the average was 2 players.

Getting on

How can you connect to Penguin Paradise?

You can connect by pressing F1 in Rust and entering client.connect 212.192.28.174:28019, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^h,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode The rules are hardcore, which is harsher.
mp20
Max players 20 is the slot count.
ts0
Group limit Teams are not available on this server.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Difficulty

^h
Hardcore Fewer helpers and a harsher game: that is Facepunch's hardcore mode.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.