Rust Data LabData lab · live
Live readings Servers11,897 Players102,621 Populated3,980 Fresh wipes · 3h399 Sampled every 5 min

Element card · group PvE · atomic number 2,482, its rank

(GER/PVE) Mike's Spieleparadies

Online 212.232.18.83:28015 checked 13m ago

monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average2peak 8
Rank · atomic number#2,482top 11%
Last wipe6d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap21 daysbetween real wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:02 UTC6d ago 8 – running 0
Thu 1 Oct, 18:05 UTC FW27d ago 12 halved by day 6 21 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on (GER/PVE) Mike's Spieleparadies?

A procedural map of size 4,096 with seed 1337 runs on (GER/PVE) Mike's Spieleparadies, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: 4kM1O45SLD2ER_ver22.

How is (GER/PVE) Mike's Spieleparadies configured, and what rules apply?

Nothing in the name of (GER/PVE) Mike's Spieleparadies gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts (GER/PVE) Mike's Spieleparadies?

The name of (GER/PVE) Mike's Spieleparadies points to Europe, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 212.232.18.83:28015.

On what Rust version does (GER/PVE) Mike's Spieleparadies operate?

On Linux, (GER/PVE) Mike's Spieleparadies is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does (GER/PVE) Mike's Spieleparadies stay up, and how reliable is its uptime?

Right now, (GER/PVE) Mike's Spieleparadies is reachable. About 3 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does (GER/PVE) Mike's Spieleparadies hold a steady performance?

Server fps averaged 136 over the last 48 hours, with 94 as the lowest. Buildings, deployables and everything else in the world added up to as many as 101,425 entities. Memory use peaked at 3,406 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on (GER/PVE) Mike's Spieleparadies, and at what time?

Wiping once a month with the force wipe is what (GER/PVE) Mike's Spieleparadies does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 6 days 23 hours ago. Wipes monthly, according to the schedule in its tags.

On (GER/PVE) Mike's Spieleparadies, what happens when wipe day arrives?

Recent wipes on average reached 10 players at their busiest. Peak numbers on the latest wipe came 22 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 6.

Tags, lists

What should you understand from the tags (GER/PVE) Mike's Spieleparadies carries?

These are the tags (GER/PVE) Mike's Spieleparadies makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does (GER/PVE) Mike's Spieleparadies come up?

The Rust Data Lab lists that include (GER/PVE) Mike's Spieleparadies are: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

Against other Rust servers, where does (GER/PVE) Mike's Spieleparadies place?

(GER/PVE) Mike's Spieleparadies sits at #2,482 for seven-day player hours, placing it in the top 11% of ranked servers.

How full is (GER/PVE) Mike's Spieleparadies right now?

At the moment (GER/PVE) Mike's Spieleparadies has 1 of its 50 slots filled. The week's figures average 2 players and top out at 8. Peak time in the past 48 hours: 19:00 UTC, when the average was 3 players.

Getting on

What steps get you onto (GER/PVE) Mike's Spieleparadies?

Open the console with F1 in Rust and type client.connect 212.232.18.83:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/vrURyKGNYX.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.