Element card · group Modded · atomic number 13,224, its rank
TroubleChute
Offline 212.3.128.35:28015 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
What rules has TroubleChute set, and what settings are in force?
Nothing in the name of TroubleChute gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
In what location does TroubleChute sit?
There is no region on record for TroubleChute. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 212.3.128.35:28015.
What Rust version does TroubleChute currently run?
Rust network protocol 2633 and build 164530 on Windows is what TroubleChute uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TroubleChute stay up, and how reliable is its uptime?
Right now TroubleChute is offline, with its last appearance 37 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on TroubleChute, and at what time?
TroubleChute's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 51 days 4 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on TroubleChute?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list TroubleChute publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does TroubleChute come up?
The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How does TroubleChute compare with other servers in the rankings?
The seven-day player-hours table has TroubleChute at #13,224, in the top – of ranked servers.
How many players does TroubleChute have at the moment?
TroubleChute is offline at the moment; the last sighting was 37 days 4 hours ago.
How to join
What steps get you onto TroubleChute?
Open the console with F1 in Rust and type client.connect 212.3.128.35:28015. The Launch Rust button on this page does the same job through Steam.