Element card · group Modded · atomic number 15,941, its rank
TroubleChute
Offline 212.3.130.143:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:01 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
What rules has TroubleChute set, and what settings are in force?
Nothing in the name of TroubleChute gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts TroubleChute?
No region is published by TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. 212.3.130.143:28015 is the address it uses.
What Rust version does TroubleChute currently run?
On Windows, TroubleChute is running Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does TroubleChute stay online?
TroubleChute is not online at the moment; the last sighting was 23 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 2 October 2026.
Wipe days
How often does a wipe happen on TroubleChute, and at what time?
Too few wipes are on record for TroubleChute to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 3 hours ago the current world was made.
What does a typical wipe day on TroubleChute involve?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.
Lists and tags
How should you read the tags on TroubleChute?
These are the tags TroubleChute makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166586 (Build): Build number: 166586; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does TroubleChute come up?
The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does TroubleChute place?
TroubleChute sits at #15,941 for seven-day player hours, placing it in the top 71% of ranked servers.
How full is TroubleChute right now?
The last recorded sighting of TroubleChute was 23 days 1 hours ago, and it is offline now.
Getting on
What steps get you onto TroubleChute?
Open the console with F1 in Rust and type client.connect 212.3.130.143:28015. The Launch Rust button on this page does the same job through Steam.