Element card · group Modded · atomic number 16,911, its rank
TroubleChute
Offline 212.3.139.176:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
How is TroubleChute configured, and what rules apply?
Nothing in the name of TroubleChute gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is TroubleChute based in?
There is no region on record for TroubleChute. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 212.3.139.176:28015.
On what Rust version does TroubleChute operate?
Rust network protocol 2633 and build 164530 on Windows is what TroubleChute uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is TroubleChute for staying online?
Currently offline, TroubleChute was last seen 30 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does TroubleChute wipe, and how often?
The record holds too few of TroubleChute's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 52 days 13 hours ago the current world was made.
Lists and tags
How should you read the tags on TroubleChute?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): Build number: 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list TroubleChute publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TroubleChute come up?
The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does TroubleChute place?
The seven-day player-hours table has TroubleChute at #16,911, in the top 71% of ranked servers.
How full is TroubleChute right now?
No live signal from TroubleChute right now, which was last seen 30 days 8 hours ago.
How to join
What is the way to join TroubleChute?
Open the console with F1 in Rust and type client.connect 212.3.139.176:28015. The Launch Rust button on this page does the same job through Steam.