Element card · group Modded · atomic number 13,690, its rank
TroubleChute
Offline 212.3.159.147:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TroubleChute?
The map on TroubleChute is procedural, made by the game.
How is TroubleChute configured, and what rules apply?
No gather rate appears in the name of TroubleChute. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts TroubleChute?
No region is published by TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 212.3.159.147:28015.
On what Rust version does TroubleChute operate?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute uses. The protocol must match for you to join; Steam will update your game.
How reliably does TroubleChute stay online?
Currently offline, TroubleChute was last seen 3 days 21 hours ago. It was online for 0 of 72 hours in the last 3 full days, which is 0% uptime. It first appeared to Rust Data Lab on 24 October 2026.
Wipes and resets
How often does a wipe happen on TroubleChute, and at what time?
TroubleChute's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 1 hours ago.
Tags, lists
What should you understand from the tags TroubleChute carries?
These are the tags TroubleChute makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does TroubleChute appear in?
These themed Rust Data Lab lists carry TroubleChute: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does TroubleChute place?
Player hours over the last week put TroubleChute at #13,690, inside the top 62% of ranked servers.
How many players does TroubleChute have at the moment?
No live signal from TroubleChute right now, which was last seen 3 days 21 hours ago. The week's figures average 1 players and top out at 1.
Connection
How can you connect to TroubleChute?
Open the console with F1 in Rust and type client.connect 212.3.159.147:28015. The Launch Rust button on this page does the same job through Steam.