Element card · group Modded · atomic number 13,075, its rank
IKS[211 Devblog]
Offline 212.46.33.104:27015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Anti-cheat is off: Valve's VAC.
Server facts
What region hosts IKS[211 Devblog]?
No region is published by IKS[211 Devblog]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 212.46.33.104:27015.
What Rust version does IKS[211 Devblog] currently run?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. The protocol must match for you to join; Steam will update your game.
Does IKS[211 Devblog] stay up, and how reliable is its uptime?
IKS[211 Devblog] is not online at the moment; the last sighting was 11 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 20 hours ago the current world was made.
Lists and tags
What should you understand from the tags IKS[211 Devblog] carries?
mp10 (Max players): 10 is the slot count; v2164 (Protocol): To join, your game must match protocol 2164; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): You will find it under Modded: the game is altered by plugins or settings; hb68d7370 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list IKS[211 Devblog] publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does IKS[211 Devblog] appear in?
The Rust Data Lab lists that include IKS[211 Devblog] are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded.
Population
Against other Rust servers, where does IKS[211 Devblog] place?
Player hours over the last week put IKS[211 Devblog] at #13,075, inside the top 60% of ranked servers.
How full is IKS[211 Devblog] right now?
No live signal from IKS[211 Devblog] right now, which was last seen 11 days 9 hours ago.
How to join
How can you connect to IKS[211 Devblog]?
Open the console with F1 in Rust and type client.connect 212.46.33.104:27015. The Launch Rust button on this page does the same job through Steam.