Element card · group Modded · atomic number 16,363, its rank
nameserver
Offline 212.79.110.109:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on nameserver?
A procedural map runs on nameserver, generated by the game.
How is nameserver configured, and what rules apply?
No gather rate appears in the name of nameserver. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
In what location does nameserver sit?
Nothing about a region is published by nameserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. 212.79.110.109:28015 is the address it uses.
Which Rust version is nameserver on?
On Windows, nameserver is running Rust network protocol 2631 and build 158240. Joining requires the same protocol on your game; Steam takes care of updating it.
Does nameserver stay up, and how reliable is its uptime?
Right now nameserver is offline, with its last appearance 33 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.
Wipes and resets
How often does a wipe happen on nameserver, and at what time?
Too few wipes are on record for nameserver to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 92 days 3 hours ago the current world was made.
Lists and tags
What should you understand from the tags nameserver carries?
The game's server browser reads the tags nameserver publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): 15 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2631 (Protocol): The server runs protocol 2631, so your game needs the same version; cs158240 (Build): Build number: 158240; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does nameserver appear in?
You will find nameserver on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does nameserver place?
The seven-day player-hours table has nameserver at #16,363, in the top 71% of ranked servers.
How many players does nameserver have at the moment?
No live signal from nameserver right now, which was last seen 33 days 23 hours ago.
Connection
How can you connect to nameserver?
You can connect by pressing F1 in Rust and entering client.connect 212.79.110.109:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.