Rust Data LabData lab · live
Live readings Servers11,894 Players101,584 Populated3,939 Fresh wipes · 3h404 Sampled every 5 min

Element card · group Modded · atomic number 14,316, its rank

Rust Paradise DEV Server

Offline 212.87.212.84:27002 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 3 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,316top 64%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:03 UTC24d ago 1 – running 0
Thu 1 Oct, 17:55 UTC FW27d ago 0 – 3.9 days 1
Mon 28 Sep, 15:39 UTC31d ago 1 – 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Paradise DEV Server?

The map on Rust Paradise DEV Server is procedural at size 4,250 with seed 1636364137, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Rust Paradise DEV Server configured, and what rules apply?

Nothing in the name of Rust Paradise DEV Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Rust Paradise DEV Server sit?

No region is published by Rust Paradise DEV Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 212.87.212.84:27002 is the address it uses.

What Rust version does Rust Paradise DEV Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Rust Paradise DEV Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rust Paradise DEV Server stay online?

Right now Rust Paradise DEV Server is offline, with its last appearance 46 hours ago. About 6 minutes ago is when it last restarted, based on its uptime. For the last 7 full days, 3 of 168 hours were online, giving 2% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Rust Paradise DEV Server perform?

In the last 48 hours, it averaged 190 server fps, with a low of 190. The maximum entity count was 94,215, covering buildings, deployables and all else in the world. Up to 2,709 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Rust Paradise DEV Server wipe, and how often?

No next wipe can be predicted on Rust Paradise DEV Server: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 24 days 2 hours ago the current world was made.

What does a typical wipe day on Rust Paradise DEV Server involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in.

Where it appears

What should you understand from the tags Rust Paradise DEV Server carries?

These are the tags Rust Paradise DEV Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp3 (Max players): Player slots: 3; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Paradise DEV Server come up?

The Rust Data Lab lists that include Rust Paradise DEV Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Rust Paradise DEV Server hold among Rust servers?

Rust Paradise DEV Server sits at #14,316 for seven-day player hours, placing it in the top 64% of ranked servers.

How full is Rust Paradise DEV Server right now?

Rust Paradise DEV Server is offline at the moment; the last sighting was 46 hours ago. Averaged over the past week: 0 players, peaking at 1.

Connection

What is the way to join Rust Paradise DEV Server?

In Rust, press F1 and enter client.connect 212.87.212.84:27002. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp3
Max players Player slots: 3.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.