Rust Data LabData lab · live
Live readings Servers11,704 Players60,571 Populated3,281 Fresh wipes · 3h172 Sampled every 5 min

Element card · group Modded · atomic number 14,782, its rank

Raiders of the Deep

Online 213.133.102.113:28035 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 2
Rank · atomic number#14,782top 66%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSun 20 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:57 UTC FW28d ago 1 – running 0
Sun 20 Sep, 19:55 UTC39d ago 2 held half 10.9 days 1
Sat 19 Sep, 17:10 UTC40d ago 4 – 1.1 days 1
Thu 17 Sep, 17:45 UTC42d ago 3 held half 2 days 2
Wed 16 Sep, 18:38 UTC43d ago 3 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 39
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 39/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 10
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 10/ 700
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 46/ 700
  6. 6 Ru RustSpain.com … 188
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 188/ 215

Quick answers

from the figures on this page

Map and rules

What map is in play on Raiders of the Deep?

The map on Raiders of the Deep is custom at size 3,000, with its file published for download from this page.

What rules has Raiders of the Deep set, and what settings are in force?

Nothing in the name of Raiders of the Deep gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Raiders of the Deep sit?

No region is published by Raiders of the Deep. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 213.133.102.113:28035.

Which Rust version is Raiders of the Deep on?

Rust network protocol 2635 and build 168909 on Linux is what Raiders of the Deep uses. The protocol must match for you to join; Steam will update your game.

Does Raiders of the Deep stay up, and how reliable is its uptime?

Raiders of the Deep is live as of now. The uptime it reports suggests it restarted roughly 17 hours ago. It was online for 143 of 168 hours in the last 7 full days, which is 85% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Raiders of the Deep hold a steady performance?

In the last 48 hours, it averaged 215 server fps, with a low of 185. The entity count reached 25,291, including buildings, deployables and all other world items. Up to 2,908 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Raiders of the Deep?

No next wipe can be predicted on Raiders of the Deep: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 6 hours ago.

What does a typical wipe day on Raiders of the Deep involve?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 22 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

Which meanings sit behind the tags on Raiders of the Deep?

The game's server browser reads the tags Raiders of the Deep publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; rustmaps (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Raiders of the Deep come up?

The Rust Data Lab lists that include Raiders of the Deep are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Raiders of the Deep compare with other servers in the rankings?

Player hours over the last week put Raiders of the Deep at #14,782, inside the top 66% of ranked servers.

What does the current player count on Raiders of the Deep tell you?

Of 40 slots, 0 are taken on Raiders of the Deep right now. The week's figures average 0 players and top out at 2.

How to join

How can you connect to Raiders of the Deep?

In Rust, press F1 and enter client.connect 213.133.102.113:28035. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://dauerdrauf.com/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Other

rustmaps
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.