Element card · group Modded · atomic number 14,782, its rank
Raiders of the Deep
Online 213.133.102.113:28035 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW28d ago | 1 | – | running | 0 |
| Sun 20 Sep, 19:55 UTC39d ago | 2 | held half | 10.9 days | 1 |
| Sat 19 Sep, 17:10 UTC40d ago | 4 | – | 1.1 days | 1 |
| Thu 17 Sep, 17:45 UTC42d ago | 3 | held half | 2 days | 2 |
| Wed 16 Sep, 18:38 UTC43d ago | 3 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Raiders of the Deep?
The map on Raiders of the Deep is custom at size 3,000, with its file published for download from this page.
What rules has Raiders of the Deep set, and what settings are in force?
Nothing in the name of Raiders of the Deep gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Raiders of the Deep sit?
No region is published by Raiders of the Deep. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 213.133.102.113:28035.
Which Rust version is Raiders of the Deep on?
Rust network protocol 2635 and build 168909 on Linux is what Raiders of the Deep uses. The protocol must match for you to join; Steam will update your game.
Does Raiders of the Deep stay up, and how reliable is its uptime?
Raiders of the Deep is live as of now. The uptime it reports suggests it restarted roughly 17 hours ago. It was online for 143 of 168 hours in the last 7 full days, which is 85% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does Raiders of the Deep hold a steady performance?
In the last 48 hours, it averaged 215 server fps, with a low of 185. The entity count reached 25,291, including buildings, deployables and all other world items. Up to 2,908 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
What is the wiping pattern on Raiders of the Deep?
No next wipe can be predicted on Raiders of the Deep: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 6 hours ago.
What does a typical wipe day on Raiders of the Deep involve?
Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 22 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Lists and tags
Which meanings sit behind the tags on Raiders of the Deep?
The game's server browser reads the tags Raiders of the Deep publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; rustmaps (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Raiders of the Deep come up?
The Rust Data Lab lists that include Raiders of the Deep are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does Raiders of the Deep compare with other servers in the rankings?
Player hours over the last week put Raiders of the Deep at #14,782, inside the top 66% of ranked servers.
What does the current player count on Raiders of the Deep tell you?
Of 40 slots, 0 are taken on Raiders of the Deep right now. The week's figures average 0 players and top out at 2.
How to join
How can you connect to Raiders of the Deep?
In Rust, press F1 and enter client.connect 213.133.102.113:28035. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://dauerdrauf.com/.
