Rust Data LabData lab · live
Live readings Servers11,713 Players43,388 Populated3,068 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 16,875, its rank

Itzehoe

Offline 213.136.90.245:28315 checked 29d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#16,875top 71%
Last wipe36d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 22 SepTue 15 SepSun 13 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 21:22 UTC36d ago 1 – running 0
Tue 15 Sep, 12:39 UTC43d ago 1 halved by day 1 7.4 days 2
Sun 13 Sep, 14:34 UTC45d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Itzehoe?

The map on Itzehoe is procedural at size 3,750 with seed 362969453, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Itzehoe set, and what settings are in force?

The name of Itzehoe carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Itzehoe?

No region is published by Itzehoe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 213.136.90.245:28315.

Which Rust version is Itzehoe on?

Rust network protocol 2633 and build 165217 on Windows is what Itzehoe uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Itzehoe stay online?

Right now Itzehoe is offline, with its last appearance 29 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

When does Itzehoe wipe, and how often?

There is no next wipe to predict for Itzehoe, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 days 2 hours ago.

What does a typical wipe day on Itzehoe involve?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on Itzehoe?

The game's server browser reads the tags Itzehoe publishes, which are gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Itzehoe come up?

You will find Itzehoe on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Itzehoe compare with other servers in the rankings?

Player hours over the last week put Itzehoe at #16,875, inside the top 71% of ranked servers.

What does the current player count on Itzehoe tell you?

No live signal from Itzehoe right now, which was last seen 29 days 11 hours ago.

Getting on

How can you connect to Itzehoe?

In Rust, press F1 and enter client.connect 213.136.90.245:28315. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.