Rust Data LabData lab · live
Live readings Servers11,857 Players101,834 Populated3,918 Fresh wipes · 3h547 Sampled every 5 min

Element card · group Modded · atomic number 15,289, its rank

Rustdeft Trio

Offline 213.146.165.166:28025 checked 11h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,289top 69%
Last wipe19h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123423:0001:0003:0004:0006:0008:00Wiped Wed 28 Oct, 23:15 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608023:0001:0003:0004:0006:0008:00Wiped Wed 28 Oct, 23:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

No rank history yet.

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 23:22 UTC20h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Rustdeft Trio?

A procedural map of size 6,000 with seed 1 runs on Rustdeft Trio, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Rustdeft Trio?

Nothing in the name of Rustdeft Trio gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Rustdeft Trio?

Nothing about a region is published by Rustdeft Trio. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 213.146.165.166:28025.

On what Rust version does Rustdeft Trio operate?

On Linux, Rustdeft Trio is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Rustdeft Trio stay up, and how reliable is its uptime?

Rustdeft Trio is not online at the moment; the last sighting was 11 hours ago. The uptime it reports suggests it restarted roughly 4 hours ago. The first sighting by Rust Data Lab was on 28 October 2026.

How well does Rustdeft Trio perform?

Server fps averaged 54 over the last 48 hours, with 40 as the lowest. The entity count reached 202,850, including buildings, deployables and all other world items. Memory use peaked at 3,961 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on Rustdeft Trio?

Too few wipes are on record for Rustdeft Trio to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 hours ago.

Lists and tags

What should you understand from the tags Rustdeft Trio carries?

The game's server browser reads the tags Rustdeft Trio publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rustdeft Trio appear in?

You will find Rustdeft Trio on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who operates Rustdeft Trio?

Sharing its rustdeft.com hostname with 3 other servers we track, Rustdeft Trio is most likely run by the same operator as those.

Population

How does Rustdeft Trio compare with other servers in the rankings?

Rustdeft Trio sits at #15,289 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Rustdeft Trio have at the moment?

Rustdeft Trio is offline at the moment; the last sighting was 11 hours ago. The past week gives an average of 0 players.

How to join

What is the way to join Rustdeft Trio?

You can connect by pressing F1 in Rust and entering client.connect 213.146.165.166:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players Player slots: 0.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.