Element card · group Modded · atomic number 6,067, its rank
Server WorldHosts.fun
Online 213.152.43.100:28775 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 16:51 UTC11d ago | 2 | – | running | 1 |
| Fri 2 Oct, 10:47 UTC27d ago | 1 | held half | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Server WorldHosts.fun?
Server WorldHosts.fun runs a procedural map of size 3,000 with seed 1516584419; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Server WorldHosts.fun set, and what settings are in force?
No gather rate appears in the name of Server WorldHosts.fun. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
Which location is Server WorldHosts.fun based in?
Nothing about a region is published by Server WorldHosts.fun. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 213.152.43.100:28775.
On what Rust version does Server WorldHosts.fun operate?
Rust network protocol 2635 and build 167781 on Linux is what Server WorldHosts.fun uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Server WorldHosts.fun stay up, and how reliable is its uptime?
At the moment, Server WorldHosts.fun is online. According to the uptime it reports, the last restart was about 6 days 11 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does Server WorldHosts.fun hold a steady performance?
In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 50,527, including buildings, deployables and all other world items. Memory use peaked at 3,759 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
How often does a wipe happen on Server WorldHosts.fun, and at what time?
Too few wipes are on record for Server WorldHosts.fun to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 8 hours ago the current world was made.
On Server WorldHosts.fun, what happens when wipe day arrives?
Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 21 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Where it appears
How should you read the tags on Server WorldHosts.fun?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Server WorldHosts.fun publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Server WorldHosts.fun come up?
You will find Server WorldHosts.fun on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does Server WorldHosts.fun place?
Server WorldHosts.fun sits at #6,067 for seven-day player hours, placing it in the top 27% of ranked servers.
How full is Server WorldHosts.fun right now?
At the moment Server WorldHosts.fun has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 21:00 UTC, when the average was 1 players.
How to join
How can you connect to Server WorldHosts.fun?
You can connect by pressing F1 in Rust and entering client.connect 213.152.43.100:28775, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://worldhosts.fun.