Element card · group Modded · atomic number 15,917, its rank
DyingManRust
Offline 213.166.84.23:28080 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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- 3 Re RETRO RUST #1 … 183
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5
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Quick answers
from the figures on this pageMap and rules
What map is in play on DyingManRust?
The map on DyingManRust is procedural at size 2,000 with seed 481981, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on DyingManRust?
The name of DyingManRust carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
Which location is DyingManRust based in?
Nothing about a region is published by DyingManRust. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 213.166.84.23:28080 is the address it uses.
Which Rust version is DyingManRust on?
On Windows, DyingManRust is running Rust network protocol 2631 and build 158240. Your game needs to match the protocol to join, and Steam updates it automatically.
Does DyingManRust stay up, and how reliable is its uptime?
Right now DyingManRust is offline, with its last appearance 26 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.
Wipes and resets
What is the wiping pattern on DyingManRust?
The record holds too few of DyingManRust's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 103 days ago.
Where it appears
How should you read the tags on DyingManRust?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2631 (Protocol): To join, your game must match protocol 2631; cs158240 (Build): Build number: 158240; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list DyingManRust publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does DyingManRust come up?
You will find DyingManRust on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does DyingManRust place?
DyingManRust sits at #15,917 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is DyingManRust right now?
DyingManRust is offline at the moment; the last sighting was 26 days 10 hours ago.
Connection
What is the way to join DyingManRust?
In Rust, press F1 and enter client.connect 213.166.84.23:28080. Or click Launch Rust here to open Rust via Steam and connect automatically.