Rust Data LabData lab · live
Live readings Servers11,704 Players46,860 Populated3,181 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Modded · atomic number 11,553, its rank

Combat Local - Carbon Dev

Offline 213.182.203.76:28015 checked 4d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#11,553top 52%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 47
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  4. 4 Ru 404 RUST 2Х|ДЛ… 37
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  5. 5 Ru RustSpain.com … 7
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Quick answers

from the figures on this page

Server setup

How is Combat Local - Carbon Dev configured, and what rules apply?

No gather rate appears in the name of Combat Local - Carbon Dev. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server details

Which location is Combat Local - Carbon Dev based in?

No region is published by Combat Local - Carbon Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 213.182.203.76:28015 is the address it uses.

What Rust version does Combat Local - Carbon Dev currently run?

Rust network protocol 2635 and build 168909 on Windows is what Combat Local - Carbon Dev uses. The protocol must match for you to join; Steam will update your game.

How dependable is Combat Local - Carbon Dev for staying online?

Currently offline, Combat Local - Carbon Dev was last seen 4 days 7 hours ago. For the last 4 full days, 0 of 96 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 October 2026.

Wipe schedule

When does Combat Local - Carbon Dev wipe, and how often?

Combat Local - Carbon Dev's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 4 days 12 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on Combat Local - Carbon Dev?

These are the tags Combat Local - Carbon Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Combat Local - Carbon Dev come up?

The Rust Data Lab lists that include Combat Local - Carbon Dev are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does Combat Local - Carbon Dev place?

The seven-day player-hours table has Combat Local - Carbon Dev at #11,553, in the top 52% of ranked servers.

How many players does Combat Local - Carbon Dev have at the moment?

The last recorded sighting of Combat Local - Carbon Dev was 4 days 7 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top.

Getting on

What steps get you onto Combat Local - Carbon Dev?

You can connect by pressing F1 in Rust and entering client.connect 213.182.203.76:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.