Element card · group Modded · atomic number 16,608, its rank
Local Staging Test
Offline 213.193.252.202:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Local Staging Test?
The map on Local Staging Test is procedural, made by the game.
What settings and rules apply on Local Staging Test?
No gather rate appears in the name of Local Staging Test. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
Which location is Local Staging Test based in?
No region is published by Local Staging Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 213.193.252.202:28015.
On what Rust version does Local Staging Test operate?
On Windows, Local Staging Test is running Rust network protocol 2634 and build 166427. The protocol must match for you to join; Steam will update your game.
How reliably does Local Staging Test stay online?
Right now Local Staging Test is offline, with its last appearance 28 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.
Wipes and resets
How often does a wipe happen on Local Staging Test, and at what time?
Too few wipes are on record for Local Staging Test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 28 days 16 hours ago the current world was made.
Lists and tags
What should you understand from the tags Local Staging Test carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166427 (Build): Build number: 166427; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Local Staging Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Staging Test come up?
You will find Local Staging Test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Local Staging Test compare with other servers in the rankings?
Local Staging Test sits at #16,608 for seven-day player hours, placing it in the top 70% of ranked servers.
How many players does Local Staging Test have at the moment?
Local Staging Test is offline at the moment; the last sighting was 28 days 4 hours ago.
Getting on
What steps get you onto Local Staging Test?
Open the console with F1 in Rust and type client.connect 213.193.252.202:28015. The Launch Rust button on this page does the same job through Steam.