Rust Data LabData lab · live
Live readings Servers11,617 Players33,246 Populated2,800 Fresh wipes · 3h72 Sampled every 5 min

Element card · group Modded · atomic number 6,622, its rank

4Netplayers-5400HalleinGoesRust

Online 213.202.203.53:28015 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,622top 30%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:29 UTC21d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 54
    ShockRust | Blue | NoLimit no group limit · 151 on average 54/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 130
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130/ 100
  3. 3 Re RETRO RUST #1 … 72
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 72/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 22
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 22/ 700
  5. 5 Ru RustSpain.com … 3
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 6/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on 4Netplayers-5400HalleinGoesRust?

A procedural map of size 4,500 with seed 1234567890 runs on 4Netplayers-5400HalleinGoesRust, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has 4Netplayers-5400HalleinGoesRust set, and what settings are in force?

The name of 4Netplayers-5400HalleinGoesRust carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does 4Netplayers-5400HalleinGoesRust sit?

No region is published by 4Netplayers-5400HalleinGoesRust. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 213.202.203.53:28015 is the address it uses.

What Rust version does 4Netplayers-5400HalleinGoesRust currently run?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers-5400HalleinGoesRust uses. The protocol must match for you to join; Steam will update your game.

How reliably does 4Netplayers-5400HalleinGoesRust stay online?

Right now, 4Netplayers-5400HalleinGoesRust is reachable. The uptime it reports suggests it restarted roughly 22 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 6 October 2026.

Does 4Netplayers-5400HalleinGoesRust hold a steady performance?

The last 48 hours show an average of 28 server fps and a minimum of 21. Buildings, deployables and everything else in the world added up to as many as 793,046 entities. Up to 8,913 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on 4Netplayers-5400HalleinGoesRust, and at what time?

Too few wipes are on record for 4Netplayers-5400HalleinGoesRust to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 12 hours ago.

How does 4Netplayers-5400HalleinGoesRust look on the day of a wipe?

At their busiest, recent wipes averaged 3 players. The latest wipe's peak fell 25 hours after it began.

Tags, lists

How should you read the tags on 4Netplayers-5400HalleinGoesRust?

These are the tags 4Netplayers-5400HalleinGoesRust makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does 4Netplayers-5400HalleinGoesRust appear in?

These themed Rust Data Lab lists carry 4Netplayers-5400HalleinGoesRust: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does 4Netplayers-5400HalleinGoesRust place?

The seven-day player-hours table has 4Netplayers-5400HalleinGoesRust at #6,622, in the top 30% of ranked servers.

How many players does 4Netplayers-5400HalleinGoesRust have at the moment?

Of 10 slots, 0 are taken on 4Netplayers-5400HalleinGoesRust right now. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

How to join

What is the way to join 4Netplayers-5400HalleinGoesRust?

In Rust, press F1 and enter client.connect 213.202.203.53:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.