Element card · group Modded · atomic number 6,622, its rank
4Netplayers-5400HalleinGoesRust
Online 213.202.203.53:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC21d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on 4Netplayers-5400HalleinGoesRust?
A procedural map of size 4,500 with seed 1234567890 runs on 4Netplayers-5400HalleinGoesRust, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has 4Netplayers-5400HalleinGoesRust set, and what settings are in force?
The name of 4Netplayers-5400HalleinGoesRust carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In what location does 4Netplayers-5400HalleinGoesRust sit?
No region is published by 4Netplayers-5400HalleinGoesRust. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 213.202.203.53:28015 is the address it uses.
What Rust version does 4Netplayers-5400HalleinGoesRust currently run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers-5400HalleinGoesRust uses. The protocol must match for you to join; Steam will update your game.
How reliably does 4Netplayers-5400HalleinGoesRust stay online?
Right now, 4Netplayers-5400HalleinGoesRust is reachable. The uptime it reports suggests it restarted roughly 22 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 6 October 2026.
Does 4Netplayers-5400HalleinGoesRust hold a steady performance?
The last 48 hours show an average of 28 server fps and a minimum of 21. Buildings, deployables and everything else in the world added up to as many as 793,046 entities. Up to 8,913 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
How often does a wipe happen on 4Netplayers-5400HalleinGoesRust, and at what time?
Too few wipes are on record for 4Netplayers-5400HalleinGoesRust to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 12 hours ago.
How does 4Netplayers-5400HalleinGoesRust look on the day of a wipe?
At their busiest, recent wipes averaged 3 players. The latest wipe's peak fell 25 hours after it began.
Tags, lists
How should you read the tags on 4Netplayers-5400HalleinGoesRust?
These are the tags 4Netplayers-5400HalleinGoesRust makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does 4Netplayers-5400HalleinGoesRust appear in?
These themed Rust Data Lab lists carry 4Netplayers-5400HalleinGoesRust: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does 4Netplayers-5400HalleinGoesRust place?
The seven-day player-hours table has 4Netplayers-5400HalleinGoesRust at #6,622, in the top 30% of ranked servers.
How many players does 4Netplayers-5400HalleinGoesRust have at the moment?
Of 10 slots, 0 are taken on 4Netplayers-5400HalleinGoesRust right now. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.
How to join
What is the way to join 4Netplayers-5400HalleinGoesRust?
In Rust, press F1 and enter client.connect 213.202.203.53:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.