Element card · group Modded · atomic number 4,245, its rank
Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Dannabell@4Netplayers?
The map on Dannabell@4Netplayers is procedural at size 5,000 with seed 523218427, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has Dannabell@4Netplayers set, and what settings are in force?
Nothing in the name of Dannabell@4Netplayers gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is Dannabell@4Netplayers based in?
Nothing about a region is published by Dannabell@4Netplayers. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 213.202.205.23:21300 is the address it uses.
Which Rust version is Dannabell@4Netplayers on?
Rust network protocol 2635 and build 168909 on Linux is what Dannabell@4Netplayers uses. The protocol must match for you to join; Steam will update your game.
Does Dannabell@4Netplayers stay up, and how reliable is its uptime?
At the moment, Dannabell@4Netplayers is online. The uptime it reports suggests it restarted roughly 8 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is Dannabell@4Netplayers known for smooth running?
In the last 48 hours, it averaged 30 server fps, with a low of 28. Buildings, deployables and everything else in the world added up to as many as 148,924 entities. Up to 3,925 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on Dannabell@4Netplayers, and at what time?
Once a month is all Dannabell@4Netplayers wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 28 days 1 hours ago.
How does Dannabell@4Netplayers look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in.
Where it appears
How should you read the tags on Dannabell@4Netplayers?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Dannabell@4Netplayers publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Dannabell@4Netplayers come up?
These themed Rust Data Lab lists carry Dannabell@4Netplayers: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does Dannabell@4Netplayers compare with other servers in the rankings?
Dannabell@4Netplayers sits at #4,245 for seven-day player hours, placing it in the top 19% of ranked servers.
What does the current player count on Dannabell@4Netplayers tell you?
Of 10 slots, 0 are taken on Dannabell@4Netplayers right now. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
Connection
What steps get you onto Dannabell@4Netplayers?
Open the console with F1 in Rust and type client.connect 213.202.205.23:21300. The Launch Rust button on this page does the same job through Steam.