Rust Data LabData lab · live
Live readings Servers11,791 Players65,961 Populated3,606 Fresh wipes · 3h126 Sampled every 5 min

Element card · group Modded · atomic number 15,339, its rank

4Netplayers Rust Server von David

Offline 213.202.205.63:28015 checked 3d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:46 UTC20d ago 1 – running 0
Wed 7 Oct, 18:21 UTC21d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 96
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  4. 4 Ru 404 RUST 2Х|ДЛ… 79
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  5. 5 Ru RustSpain.com … 25
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  6. 6 Ru 404 RUST 2Х|ДЛ… 18
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Quick answers

from the figures on this page

Server setup

What map is in play on 4Netplayers Rust Server von David?

A procedural map of size 4,000 with seed 1234567890 runs on 4Netplayers Rust Server von David, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has 4Netplayers Rust Server von David set, and what settings are in force?

Nothing in the name of 4Netplayers Rust Server von David gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does 4Netplayers Rust Server von David sit?

Nothing about a region is published by 4Netplayers Rust Server von David. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 213.202.205.63:28015.

On what Rust version does 4Netplayers Rust Server von David operate?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server von David uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does 4Netplayers Rust Server von David stay up, and how reliable is its uptime?

4Netplayers Rust Server von David is not online at the moment; the last sighting was 3 days 1 hours ago. For the last 7 full days, 117 of 168 hours were online, giving 70% uptime. It first appeared to Rust Data Lab on 7 October 2026.

Wipe schedule

How often does a wipe happen on 4Netplayers Rust Server von David, and at what time?

4Netplayers Rust Server von David's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 20 days 11 hours ago.

How does 4Netplayers Rust Server von David look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on 4Netplayers Rust Server von David?

These are the tags 4Netplayers Rust Server von David makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does 4Netplayers Rust Server von David appear in?

These themed Rust Data Lab lists carry 4Netplayers Rust Server von David: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does 4Netplayers Rust Server von David compare with other servers in the rankings?

The seven-day player-hours table has 4Netplayers Rust Server von David at #15,339, in the top 69% of ranked servers.

What does the current player count on 4Netplayers Rust Server von David tell you?

No live signal from 4Netplayers Rust Server von David right now, which was last seen 3 days 1 hours ago. The past week gives an average of 0 players.

Connection

What is the way to join 4Netplayers Rust Server von David?

You can connect by pressing F1 in Rust and entering client.connect 213.202.205.63:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.