Rust Data LabData lab · live
Live readings Servers11,886 Players104,326 Populated3,964 Fresh wipes · 3h514 Sampled every 5 min

Element card · group Modded · atomic number 13,949, its rank

MGCDRP | RustPvEDE - TestServer

Offline 213.220.150.92:28015 checked 8d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#13,949top 63%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 14:39 UTC8d ago 1 – running 0
Wed 21 Oct, 00:01 UTC8d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What rules has MGCDRP | RustPvEDE - TestServer set, and what settings are in force?

Nothing in the name of MGCDRP | RustPvEDE - TestServer gives a gather rate. Groups top out at 24 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is MGCDRP | RustPvEDE - TestServer based in?

No region is published by MGCDRP | RustPvEDE - TestServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 213.220.150.92:28015.

Which Rust version is MGCDRP | RustPvEDE - TestServer on?

On Windows, MGCDRP | RustPvEDE - TestServer is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does MGCDRP | RustPvEDE - TestServer stay up, and how reliable is its uptime?

Right now MGCDRP | RustPvEDE - TestServer is offline, with its last appearance 8 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 October 2026.

Wipes and resets

How often does a wipe happen on MGCDRP | RustPvEDE - TestServer, and at what time?

Too few wipes are on record for MGCDRP | RustPvEDE - TestServer to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 8 days 4 hours ago the current world was made.

How does MGCDRP | RustPvEDE - TestServer look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags MGCDRP | RustPvEDE - TestServer carries?

The game's server browser reads the tags MGCDRP | RustPvEDE - TestServer publishes, which are gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 is the slot count; ts24 (Group limit): No team may exceed 24; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does MGCDRP | RustPvEDE - TestServer appear in?

You will find MGCDRP | RustPvEDE - TestServer on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does MGCDRP | RustPvEDE - TestServer hold among Rust servers?

Player hours over the last week put MGCDRP | RustPvEDE - TestServer at #13,949, inside the top 63% of ranked servers.

What does the current player count on MGCDRP | RustPvEDE - TestServer tell you?

No live signal from MGCDRP | RustPvEDE - TestServer right now, which was last seen 8 days 3 hours ago.

Connection

What is the way to join MGCDRP | RustPvEDE - TestServer?

Open the console with F1 in Rust and type client.connect 213.220.150.92:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts24,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 is the slot count.
ts24
Group limit No team may exceed 24.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.