Rust Data LabData lab · live
Live readings Servers11,698 Players53,885 Populated3,236 Fresh wipes · 3h139 Sampled every 5 min

Element card · group Modded · atomic number 15,437, its rank

MGCDRP | RustPvEDE - TestServer

Offline 213.220.150.92:28025 checked 7d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,437top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctTue 20 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 14:29 UTC7d ago 0 – running 0
Tue 20 Oct, 23:14 UTC8d ago 0 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

How is MGCDRP | RustPvEDE - TestServer configured, and what rules apply?

Nothing in the name of MGCDRP | RustPvEDE - TestServer gives a gather rate. Group size is capped at 24 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

Which location is MGCDRP | RustPvEDE - TestServer based in?

There is no region on record for MGCDRP | RustPvEDE - TestServer. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 213.220.150.92:28025.

On what Rust version does MGCDRP | RustPvEDE - TestServer operate?

On Windows, MGCDRP | RustPvEDE - TestServer is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does MGCDRP | RustPvEDE - TestServer stay up, and how reliable is its uptime?

Right now MGCDRP | RustPvEDE - TestServer is offline, with its last appearance 7 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 20 October 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on MGCDRP | RustPvEDE - TestServer, and at what time?

Too few wipes are on record for MGCDRP | RustPvEDE - TestServer to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 19 hours ago.

On MGCDRP | RustPvEDE - TestServer, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on MGCDRP | RustPvEDE - TestServer?

These are the tags MGCDRP | RustPvEDE - TestServer makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 is the slot count; ts24 (Group limit): The team limit is 24; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does MGCDRP | RustPvEDE - TestServer appear in?

The Rust Data Lab lists that include MGCDRP | RustPvEDE - TestServer are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does MGCDRP | RustPvEDE - TestServer compare with other servers in the rankings?

The seven-day player-hours table has MGCDRP | RustPvEDE - TestServer at #15,437, in the top 69% of ranked servers.

How full is MGCDRP | RustPvEDE - TestServer right now?

No live signal from MGCDRP | RustPvEDE - TestServer right now, which was last seen 7 days 18 hours ago.

Connection

How can you connect to MGCDRP | RustPvEDE - TestServer?

You can connect by pressing F1 in Rust and entering client.connect 213.220.150.92:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts24,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 is the slot count.
ts24
Group limit The team limit is 24.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.