Element card · group Modded · atomic number 12,914, its rank
SERVERNAME
Offline 213.226.113.65:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on SERVERNAME?
Generated by the game, the map on SERVERNAME is procedural.
What rules has SERVERNAME set, and what settings are in force?
Nothing in the name of SERVERNAME gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
In what location does SERVERNAME sit?
No region is published by SERVERNAME. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 213.226.113.65:28015.
On what Rust version does SERVERNAME operate?
Rust network protocol 2634 and build 167781 on Windows is what SERVERNAME uses. The protocol must match for you to join; Steam will update your game.
How reliably does SERVERNAME stay online?
Right now SERVERNAME is offline, with its last appearance 14 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does SERVERNAME wipe, and how often?
SERVERNAME's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 6 hours ago.
Where it appears
Which meanings sit behind the tags on SERVERNAME?
gmrust (Game mode): Standard Rust survival is the game here; mp32 (Max players): Player slots: 32; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list SERVERNAME publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does SERVERNAME come up?
These themed Rust Data Lab lists carry SERVERNAME: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does SERVERNAME place?
The seven-day player-hours table has SERVERNAME at #12,914, in the top 60% of ranked servers.
How full is SERVERNAME right now?
The last recorded sighting of SERVERNAME was 14 days 22 hours ago, and it is offline now.
How to join
What is the way to join SERVERNAME?
You can connect by pressing F1 in Rust and entering client.connect 213.226.113.65:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.