Element card · group Vanilla · atomic number 12,883, its rank
[Uz/Ru/Kz] #2 UzRust - Classic
Online EA 213.230.109.15:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 58% of all ranked servers, top 85% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:57 UTC, in 50m. Its biweekly schedule tag · low confidence
Coming wipes
- 50mThu 29 Oct, 18:57 UTC
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 14d 0hThu 12 Nov, 18:57 UTC
- 28d 0hThu 26 Nov, 18:57 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
- 42d 0hThu 10 Dec, 18:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW27d ago | 1 | – | running | 0 |
| Thu 17 Sep, 12:48 UTC42d ago | 2 | held half | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [Uz/Ru/Kz] #2 UzRust - Classic?
A procedural map of size 3,000 with seed 1974910435 runs on [Uz/Ru/Kz] #2 UzRust - Classic, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is [Uz/Ru/Kz] #2 UzRust - Classic configured, and what rules apply?
The name of [Uz/Ru/Kz] #2 UzRust - Classic carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.
Server details
Which location is [Uz/Ru/Kz] #2 UzRust - Classic based in?
With its EA tag, [Uz/Ru/Kz] #2 UzRust - Classic places itself in Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 213.230.109.15:28025 is the address it uses.
What Rust version does [Uz/Ru/Kz] #2 UzRust - Classic currently run?
Rust network protocol 2634 and build 167781 on Windows is what [Uz/Ru/Kz] #2 UzRust - Classic uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does [Uz/Ru/Kz] #2 UzRust - Classic stay online?
Right now, [Uz/Ru/Kz] #2 UzRust - Classic is reachable. About 7 days 14 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does [Uz/Ru/Kz] #2 UzRust - Classic hold a steady performance?
In the last 48 hours, it averaged 188 server fps, with a low of 164. The entity count reached 45,123, including buildings, deployables and all other world items. Memory use peaked at 6,214 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
What is the wiping pattern on [Uz/Ru/Kz] #2 UzRust - Classic?
Its tag guides the prediction, since [Uz/Ru/Kz] #2 UzRust - Classic's record holds too few wipes to confirm a schedule. The wipe after this one is due on Thursday 29 October at 18:57 UTC. The world it is running now dates from 27 days 23 hours ago. Its tags list a wipe schedule of one wipe every two weeks.
On [Uz/Ru/Kz] #2 UzRust - Classic, what happens when wipe day arrives?
At their busiest, recent wipes averaged 2 players. 3 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.
Where it appears
What should you understand from the tags [Uz/Ru/Kz] #2 UzRust - Classic carries?
gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EA (East Asia): In the browser it sits under East Asia: that is the tag list [Uz/Ru/Kz] #2 UzRust - Classic publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does [Uz/Ru/Kz] #2 UzRust - Classic come up?
These themed Rust Data Lab lists carry [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player counts
What position does [Uz/Ru/Kz] #2 UzRust - Classic hold among Rust servers?
[Uz/Ru/Kz] #2 UzRust - Classic is #12,883 on seven-day player hours, #455 in Asia, and in the top 58% of all ranked servers.
How many players does [Uz/Ru/Kz] #2 UzRust - Classic have at the moment?
Of 100 slots, 0 are taken on [Uz/Ru/Kz] #2 UzRust - Classic right now. A seven-day sample gives 0 players on average and 1 at the top.
Connection
What is the way to join [Uz/Ru/Kz] #2 UzRust - Classic?
In Rust, press F1 and enter client.connect 213.230.109.15:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://uzrust.uz.