Rust Data LabData lab · live
Live readings Servers11,890 Players103,852 Populated4,020 Fresh wipes · 3h420 Sampled every 5 min

Element card · group Vanilla · atomic number 15,326, its rank

StressTest

Offline EA 213.230.109.15:28035 checked 7d ago

biweekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,326top 69% · #486 in EA
Last wipe7d agobiweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap7.2 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 20d 13hThu 19 Nov, 08:24 UTC
  3. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:24 UTC7d ago 0 – running 1
Thu 8 Oct, 13:50 UTC21d ago 1 – 13.8 days 1
Thu 1 Oct, 16:58 UTC28d ago 1 – 6.9 days 0
Thu 24 Sep, 12:55 UTC35d ago 0 – 7.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Jp [JP]初心者PVPサーバー… 1
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  2. 2 Ru [JP] RUST SOLO… 1
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  3. 3 瞌睡 瞌睡熊『5倍10废|10.2… 2
    瞌睡熊『5倍10废|10.29|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 2/ 100
  4. 4 Bp [JP/PvE][BPリサー… 0
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  5. 5 Ap [JPN] Apple Se… 1
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  6. 6 Cc cczsbwd/solo/独… 0
    cczsbwd/solo/独狼/原倍半月清/月图/公益服 EA · no group limit · biweekly · 2 on average 0/ 50

Quick answers

from the figures on this page

Server setup

What map is in play on StressTest?

The map on StressTest is procedural at size 2,000 with seed 10, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on StressTest?

The name of StressTest carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts StressTest?

StressTest gives Asia as its location, using the EA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 213.230.109.15:28035.

On what Rust version does StressTest operate?

Rust network protocol 2634 and build 167781 on Windows is what StressTest uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is StressTest for staying online?

Right now StressTest is offline, with its last appearance 7 days 5 hours ago. It was online for 6 of 168 hours in the last 7 full days, which is 4% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipe days

When does StressTest wipe, and how often?

Following the tag is the best the prediction can do for StressTest, whose record holds too few wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 7 days 10 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

How does StressTest look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

What should you understand from the tags StressTest carries?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EA (East Asia): In the browser it sits under East Asia: that is the tag list StressTest publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does StressTest come up?

These themed Rust Data Lab lists carry StressTest: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How does StressTest compare with other servers in the rankings?

Seven-day player hours place StressTest at #15,326 overall, #486 in Asia and in the top 69% of ranked servers.

How full is StressTest right now?

The last recorded sighting of StressTest was 7 days 5 hours ago, and it is offline now. The seven-day average for this server is 0 players.

How to join

What steps get you onto StressTest?

Open the console with F1 in Rust and type client.connect 213.230.109.15:28035. The Launch Rust button on this page does the same job through Steam. For more, visit https://uzrust.uz.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EA
East Asia In the browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.