Element card · group Modded · atomic number 13,075, its rank
Fudge PvE Testserver
Offline 213.32.245.243:28317 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 12:08 UTC15d ago | 1 | – | running | 0 |
| Sat 10 Oct, 23:59 UTC19d ago | 4 | held half | 3.5 days | 4 |
| Sat 10 Oct, 00:12 UTC20d ago | 5 | – | 1 days | 3 |
| Mon 5 Oct, 02:01 UTC24d ago | 4 | held half | 4.9 days | 2 |
| Fri 2 Oct, 12:05 UTC27d ago | 4+1 queue | held half | 2.6 days | 1 |
| Mon 28 Sep, 12:43 UTC31d ago | 1 | – | 4 days | 0 |
| Sun 20 Sep, 15:51 UTC39d ago | 1 | halved by day 3 | 7.9 days | 1 |
| Sun 13 Sep, 13:00 UTC46d ago | 3 | halved by day 4 | 7.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Fudge PvE Testserver?
A procedural map of size 4,250 with seed 128664991 runs on Fudge PvE Testserver, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Fudge PvE Testserver set, and what settings are in force?
The name of Fudge PvE Testserver carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Fudge PvE Testserver sit?
No region is published by Fudge PvE Testserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 213.32.245.243:28317.
On what Rust version does Fudge PvE Testserver operate?
On Windows, Fudge PvE Testserver is running Rust network protocol 2634 and build 166586. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Fudge PvE Testserver for staying online?
Currently offline, Fudge PvE Testserver was last seen 11 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe days
How often does a wipe happen on Fudge PvE Testserver, and at what time?
No next wipe can be predicted on Fudge PvE Testserver: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days ago the current world was made.
What does a typical wipe day on Fudge PvE Testserver involve?
Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Lists and tags
What should you understand from the tags Fudge PvE Testserver carries?
gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Fudge PvE Testserver publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Fudge PvE Testserver appear in?
You will find Fudge PvE Testserver on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Fudge PvE Testserver place?
Fudge PvE Testserver sits at #13,075 for seven-day player hours, placing it in the top 60% of ranked servers.
How full is Fudge PvE Testserver right now?
Fudge PvE Testserver is offline at the moment; the last sighting was 11 days 16 hours ago.
How to join
How can you connect to Fudge PvE Testserver?
In Rust, press F1 and enter client.connect 213.32.245.243:28317. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://fudgegaming.dk/.