Rust Data LabData lab · live
Live readings Servers11,721 Players61,329 Populated3,285 Fresh wipes · 3h177 Sampled every 5 min

Element card · group Modded · atomic number 13,075, its rank

Fudge PvE Testserver

Offline 213.32.245.243:28317 checked 11d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ ?
7-day average0peak –
Rank · atomic number#13,075top 60%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctSat 10 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:08 UTC15d ago 1 – running 0
Sat 10 Oct, 23:59 UTC19d ago 4 held half 3.5 days 4
Sat 10 Oct, 00:12 UTC20d ago 5 – 1 days 3
Mon 5 Oct, 02:01 UTC24d ago 4 held half 4.9 days 2
Fri 2 Oct, 12:05 UTC27d ago 4+1 queue held half 2.6 days 1
Mon 28 Sep, 12:43 UTC31d ago 1 – 4 days 0
Sun 20 Sep, 15:51 UTC39d ago 1 halved by day 3 7.9 days 1
Sun 13 Sep, 13:00 UTC46d ago 3 halved by day 4 7.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Fudge PvE Testserver?

A procedural map of size 4,250 with seed 128664991 runs on Fudge PvE Testserver, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Fudge PvE Testserver set, and what settings are in force?

The name of Fudge PvE Testserver carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Fudge PvE Testserver sit?

No region is published by Fudge PvE Testserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 213.32.245.243:28317.

On what Rust version does Fudge PvE Testserver operate?

On Windows, Fudge PvE Testserver is running Rust network protocol 2634 and build 166586. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Fudge PvE Testserver for staying online?

Currently offline, Fudge PvE Testserver was last seen 11 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

How often does a wipe happen on Fudge PvE Testserver, and at what time?

No next wipe can be predicted on Fudge PvE Testserver: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days ago the current world was made.

What does a typical wipe day on Fudge PvE Testserver involve?

Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

What should you understand from the tags Fudge PvE Testserver carries?

gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Fudge PvE Testserver publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Fudge PvE Testserver appear in?

You will find Fudge PvE Testserver on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Fudge PvE Testserver place?

Fudge PvE Testserver sits at #13,075 for seven-day player hours, placing it in the top 60% of ranked servers.

How full is Fudge PvE Testserver right now?

Fudge PvE Testserver is offline at the moment; the last sighting was 11 days 16 hours ago.

How to join

How can you connect to Fudge PvE Testserver?

In Rust, press F1 and enter client.connect 213.32.245.243:28317. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://fudgegaming.dk/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players Player slots: 0.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.