Rust Data LabData lab · live
Live readings Servers11,620 Players32,393 Populated2,767 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 8,551, its rank

Rust Defensive Telemetry Lab

Offline 216.146.25.53:28015 checked 4d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average1peak 2
Rank · atomic number#8,551top 38%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Defensive Telemetry Lab?

Generated by the game, the map on Rust Defensive Telemetry Lab is procedural.

What settings and rules apply on Rust Defensive Telemetry Lab?

No gather rate appears in the name of Rust Defensive Telemetry Lab. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is Rust Defensive Telemetry Lab based in?

Nothing about a region is published by Rust Defensive Telemetry Lab. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 216.146.25.53:28015 is the address it uses.

What Rust version does Rust Defensive Telemetry Lab currently run?

On Windows, Rust Defensive Telemetry Lab is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Rust Defensive Telemetry Lab stay up, and how reliable is its uptime?

Right now Rust Defensive Telemetry Lab is offline, with its last appearance 4 days 5 hours ago. It was online for 12 of 168 hours in the last 7 full days, which is 7% uptime. The first sighting by Rust Data Lab was on 11 October 2026.

Wipe schedule

When does Rust Defensive Telemetry Lab wipe, and how often?

The record holds too few of Rust Defensive Telemetry Lab's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 8 hours ago the current world was made.

Tags, lists

What should you understand from the tags Rust Defensive Telemetry Lab carries?

These are the tags Rust Defensive Telemetry Lab makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Defensive Telemetry Lab appear in?

The Rust Data Lab lists that include Rust Defensive Telemetry Lab are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Rust Defensive Telemetry Lab hold among Rust servers?

The seven-day player-hours table has Rust Defensive Telemetry Lab at #8,551, in the top 38% of ranked servers.

What does the current player count on Rust Defensive Telemetry Lab tell you?

The last recorded sighting of Rust Defensive Telemetry Lab was 4 days 5 hours ago, and it is offline now. The week's figures average 1 players and top out at 2.

How to join

How can you connect to Rust Defensive Telemetry Lab?

You can connect by pressing F1 in Rust and entering client.connect 216.146.25.53:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.