Element card · group Modded · atomic number 15,264, its rank
GAME_RUST
Offline 216.147.125.203:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on GAME_RUST?
A procedural map runs on GAME_RUST, generated by the game.
What rules has GAME_RUST set, and what settings are in force?
The name of GAME_RUST carries no gather rate. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. VAC is off, Valve's anti-cheat.
About the server
In what location does GAME_RUST sit?
Nothing about a region is published by GAME_RUST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 216.147.125.203:28015.
Which Rust version is GAME_RUST on?
Rust network protocol 1805 on Windows is what GAME_RUST uses. The protocol must match for you to join; Steam will update your game.
Does GAME_RUST stay up, and how reliable is its uptime?
Right now GAME_RUST is offline, with its last appearance 6 days 11 hours ago. For the last 7 full days, 2 of 168 hours were online, giving 1% uptime. It first appeared to Rust Data Lab on 22 October 2026.
Wipes and resets
How often does a wipe happen on GAME_RUST, and at what time?
The record holds too few of GAME_RUST's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC.
Lists and tags
What should you understand from the tags GAME_RUST carries?
These are the tags GAME_RUST makes public for the server browser to read: mp20 (Max players): 20 is the slot count; v1805 (Protocol): Protocol 1805 is required; join only if your game matches it; oxide (Oxide): A plugin framework called Oxide (uMod) powers the plugins; modded (Modded): Because plugins or settings change the game, it is filed under Modded; h3f8af68b (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does GAME_RUST appear in?
You will find GAME_RUST on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded.
Population
What position does GAME_RUST hold among Rust servers?
The seven-day player-hours table has GAME_RUST at #15,264, in the top 69% of ranked servers.
How many players does GAME_RUST have at the moment?
GAME_RUST is offline at the moment; the last sighting was 6 days 11 hours ago. Over seven days the mean player count is 0.
How to join
What is the way to join GAME_RUST?
Open the console with F1 in Rust and type client.connect 216.147.125.203:28015. The Launch Rust button on this page does the same job through Steam.