Rust Data LabData lab · live
Live readings Servers11,873 Players96,345 Populated3,915 Fresh wipes · 3h382 Sampled every 5 min

Element card · group Modded · atomic number 15,427, its rank

pllm-test-0

Offline 216.243.220.242:28015 checked 16d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak –
Rank · atomic number#15,427top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 187
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Quick answers

from the figures on this page

Settings and map

What map is in play on pllm-test-0?

The map on pllm-test-0 is procedural, made by the game.

How is pllm-test-0 configured, and what rules apply?

No gather rate appears in the name of pllm-test-0. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server details

In what location does pllm-test-0 sit?

No region is published by pllm-test-0. Rust Data Lab shows a server's stated location, not a verified position of the machine. 216.243.220.242:28015 is the address it uses.

On what Rust version does pllm-test-0 operate?

On Linux, pllm-test-0 is running Rust network protocol 2634 and build 167584. The protocol must match for you to join; Steam will update your game.

Does pllm-test-0 stay up, and how reliable is its uptime?

Right now pllm-test-0 is offline, with its last appearance 16 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 12 October 2026.

Wipe schedule

When does pllm-test-0 wipe, and how often?

The record holds too few of pllm-test-0's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 16 days 16 hours ago the current world was made.

Lists and tags

What should you understand from the tags pllm-test-0 carries?

gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Player slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list pllm-test-0 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does pllm-test-0 come up?

The Rust Data Lab lists that include pllm-test-0 are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does pllm-test-0 place?

Player hours over the last week put pllm-test-0 at #15,427, inside the top 71% of ranked servers.

What does the current player count on pllm-test-0 tell you?

The last recorded sighting of pllm-test-0 was 16 days 15 hours ago, and it is offline now.

Connection

What steps get you onto pllm-test-0?

Open the console with F1 in Rust and type client.connect 216.243.220.242:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players Player slots: 4.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.