Element card · group Modded · atomic number 14,330, its rank
[US] ICEFUSE TEST SERVER 1
Online 216.39.240.61:28012 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Saturday 31 October, 03:08 UTC, in 1d 11h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence
Coming wipes
- 1d 11hSat 31 Oct, 03:08 UTC
- 4d 11hTue 3 Nov, 03:07 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 8d 11hSat 7 Nov, 03:08 UTC
- 11d 11hTue 10 Nov, 03:07 UTC
- 15d 11hSat 14 Nov, 03:08 UTC
- 18d 11hTue 17 Nov, 03:07 UTC
- 22d 11hSat 21 Nov, 03:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:07 UTC2d ago | 1 | – | running | 0 |
| Sat 24 Oct, 03:08 UTC5d ago | 1 | held half | 3 days | 0 |
| Wed 21 Oct, 05:17 UTC8d ago | 0 | – | 2.9 days | 0 |
| Sat 17 Oct, 03:08 UTC12d ago | 0 | – | 4.1 days | 0 |
| Tue 13 Oct, 03:07 UTC16d ago | 0 | – | 4 days | 0 |
| Sat 10 Oct, 03:07 UTC19d ago | 0 | – | 3 days | 0 |
| Tue 6 Oct, 03:10 UTC23d ago | 0 | – | 4 days | 0 |
| Thu 1 Oct, 18:01 UTC FW27d ago | 1 | halved by day 2 | 4.4 days | 0 |
| Tue 29 Sep, 03:09 UTC30d ago | 0 | – | 2.6 days | 0 |
| Mon 28 Sep, 17:02 UTC30d ago | 1 | – | 0.4 days | 0 |
| Thu 24 Sep, 11:23 UTC35d ago | 0 | – | 4.2 days | 0 |
| Tue 22 Sep, 03:09 UTC37d ago | 0 | – | 2.3 days | 0 |
| Sat 19 Sep, 03:09 UTC40d ago | 0 | – | 3 days | 0 |
| Tue 15 Sep, 03:09 UTC44d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [US] ICEFUSE TEST SERVER 1?
The map on [US] ICEFUSE TEST SERVER 1 is procedural at size 3,250 with seed 1088026125, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Wiped 2 days ago.
How is [US] ICEFUSE TEST SERVER 1 configured, and what rules apply?
Nothing in the name of [US] ICEFUSE TEST SERVER 1 gives a gather rate. Groups top out at 100 players. Play runs as combat training, practice for aim and PvP, loot provided. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.
Server details
In what location does [US] ICEFUSE TEST SERVER 1 sit?
The name of [US] ICEFUSE TEST SERVER 1 points to North America, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 216.39.240.61:28012.
What Rust version does [US] ICEFUSE TEST SERVER 1 currently run?
Rust network protocol 2635 and build 169621 on Linux is what [US] ICEFUSE TEST SERVER 1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [US] ICEFUSE TEST SERVER 1 stay up, and how reliable is its uptime?
Right now, [US] ICEFUSE TEST SERVER 1 is reachable. The uptime it reports suggests it restarted roughly 8 hours ago. It was online for 116 of 168 hours in the last 7 full days, which is 69% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does [US] ICEFUSE TEST SERVER 1 perform?
The last 48 hours show an average of 30 server fps and a minimum of 30. The entity count reached 31,000, including buildings, deployables and all other world items. The highest memory usage was 2,244 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on [US] ICEFUSE TEST SERVER 1?
Wipes on [US] ICEFUSE TEST SERVER 1 follow this rhythm: every Tuesday at 03:07 and every Saturday at 03:08 UTC. Due next on Saturday 31 October at 03:08 UTC is its wipe. 2 days 12 hours ago the current world was made. The tags state that wipes happen weekly.
On [US] ICEFUSE TEST SERVER 1, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. 32 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Lists and tags
Which meanings sit behind the tags on [US] ICEFUSE TEST SERVER 1?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It has 100 slots; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169621 (Build): It runs build 169621; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^i (Battlefield): Quick, kit-based PvP at high rates; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list [US] ICEFUSE TEST SERVER 1 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does [US] ICEFUSE TEST SERVER 1 appear in?
These themed Rust Data Lab lists carry [US] ICEFUSE TEST SERVER 1: Modded Rust servers, measured, Aim training servers, measured live, Battlefield servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Player counts
Against other Rust servers, where does [US] ICEFUSE TEST SERVER 1 place?
[US] ICEFUSE TEST SERVER 1 sits at #14,330 for seven-day player hours, placing it in the top 64% of ranked servers.
What does the current player count on [US] ICEFUSE TEST SERVER 1 tell you?
[US] ICEFUSE TEST SERVER 1 currently shows 0 players across 100 slots. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 11:00 UTC, averaging 0 players.
How to join
What steps get you onto [US] ICEFUSE TEST SERVER 1?
In Rust, press F1 and enter client.connect 216.39.240.61:28012. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://icefuse.com/.