Rust Data LabData lab · live
Live readings Servers11,896 Players92,145 Populated4,078 Fresh wipes · 3h167 Sampled every 5 min

Element card · group Modded · atomic number 14,842, its rank

ICEFUSE US HUB

Online NA 216.39.240.61:29020 checked 8m ago

weekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#14,842top 67% · #1506 in NA
Last wipe26d agoweekly schedule
Next wipe1d 22hThu 29 Oct, 17:53 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 67% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 29 October, 17:53 UTC, in 1d 22h. Weekly: 7 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pl PLUKN - US Mon… 8
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  2. 2 Ru [US] Rustoria.… 1
    [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average 1/ 100
  3. 3 Ka KABOOM 1000X |… 7
    KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUN NA · groups of 10+ · 1000x · weekly · 5 on average 7/ 200
  4. 4 Na NA | Apex Aim … 0
    NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 4 on average 0/ 16
  5. 5 De Deadshot's Are… 0
    Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game NA · groups of 8+ · 4 on average 0/ 16
  6. 6 Sl [US] SLAYERS.G… 2
    [US] SLAYERS.GG Battlefield Million X1000000 PVP|SKIN|SCRAP|KIT NA · groups of 12+ · 1e+06x · weekly · 1 on average 2/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on ICEFUSE US HUB?

ICEFUSE US HUB runs a procedural map of size 6,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Wiped 26 days ago.

What settings and rules apply on ICEFUSE US HUB?

Nothing in the name of ICEFUSE US HUB gives a gather rate. You get up to 100 players per group. combat training is the game mode, loot is handed out for aim and PvP practice. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is off, Valve's anti-cheat.

Server facts

In what location does ICEFUSE US HUB sit?

ICEFUSE US HUB gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 216.39.240.61:29020 is the address it uses.

On what Rust version does ICEFUSE US HUB operate?

On Linux, ICEFUSE US HUB is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does ICEFUSE US HUB stay online?

At the moment, ICEFUSE US HUB is online. The uptime it reports suggests it restarted roughly 2 days 22 hours ago. For the last 2 full days, 48 of 48 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 24 October 2026.

Does ICEFUSE US HUB hold a steady performance?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The entity count reached 5,285, including buildings, deployables and all other world items. The highest memory usage was 2,429 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on ICEFUSE US HUB, and at what time?

Estimated from weekly: 7 days after its last wipe is when ICEFUSE US HUB next wipes. The wipe after this one is due on Thursday 29 October at 17:53 UTC. Counting back, the current world began 26 days 1 hours ago. The tags state that wipes happen weekly.

Lists and tags

What should you understand from the tags ICEFUSE US HUB carries?

The game's server browser reads the tags ICEFUSE US HUB publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts100 (Group limit): The team limit is 100; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ICEFUSE US HUB come up?

These themed Rust Data Lab lists carry ICEFUSE US HUB: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Who is behind ICEFUSE US HUB?

The icefuse.net hostname ICEFUSE US HUB publishes also appears on 29 other servers we track, so the same operator most likely runs them.

Population

What position does ICEFUSE US HUB hold among Rust servers?

ICEFUSE US HUB is #14,842 on seven-day player hours, #1,506 in North America, and in the top 67% of all ranked servers.

How many players does ICEFUSE US HUB have at the moment?

ICEFUSE US HUB currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 2.

Getting on

What is the way to join ICEFUSE US HUB?

Open the console with F1 in Rust and type client.connect 216.39.240.61:29020. The Launch Rust button on this page does the same job through Steam. You can find its website at https://icefuse.com/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,NA,gmrust,cs168909,ts100

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts100
Group limit The team limit is 100.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^d
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.