Rust Data LabData lab · live
Live readings Servers11,621 Players40,134 Populated2,833 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 5,129, its rank

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames

Online NA 216.39.240.61:29011 checked 11m ago

weekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 2/ 1000 0% full Room to join
7-day average0peak 13
Rank · atomic number#5,129top 23% · #865 in NA
Last wipe28d agoweekly schedule
Next wipe6d 13hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152006:0015:0001:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304006:0015:0001:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

A procedural map of size 6,000 with seed 1337 runs on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: IFN.GG.

How is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames configured, and what rules apply?

The name of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames carries no gather rate. Group size is capped at 100 players. combat training is the game mode, loot is handed out for aim and PvP practice. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server details

In what location does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames sit?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 216.39.240.61:29011.

On what Rust version does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames operate?

On Linux, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames stay up, and how reliable is its uptime?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is live as of now. According to the uptime it reports, the last restart was about 5 days 7 hours ago. It was online for 119 of 120 hours in the last 5 full days, which is 99% uptime. It first appeared to Rust Data Lab on 24 October 2026.

Does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames hold a steady performance?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. Buildings, deployables and everything else in the world added up to as many as 5,374 entities. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames wipe, and how often?

An estimate from the force wipe puts the next wipe on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 28 days 11 hours ago. The tags state that wipes happen weekly.

Where it appears

What should you understand from the tags [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames carries?

gmrust (Game mode): Standard Rust survival is the game here; mp1000 (Max players): Player slots: 1,000; ts100 (Group limit): The team limit is 100; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^d (Combat training): Training for aim and PvP, with loot provided; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America: that is the tag list [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames appear in?

You will find [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Population

What position does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames hold among Rust servers?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is #5,129 on seven-day player hours, #865 in North America, and in the top 23% of all ranked servers.

What does the current player count on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames tell you?

Of 1,000 slots, 2 are taken on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames right now. A seven-day sample gives 0 players on average and 13 at the top. Over 48 hours, the highest average fell at 19:00 UTC, at 6 players.

Connection

What is the way to join [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

You can connect by pressing F1 in Rust and entering client.connect 216.39.240.61:29011, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://icefuse.com/.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,^z,^y,^w,^d,NA,gmrust,cs168909,ts100

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1000
Max players Player slots: 1,000.
ts100
Group limit The team limit is 100.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^d
Combat training Training for aim and PvP, with loot provided.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.