Rust Data LabData lab · live
Live readings Servers11,620 Players32,059 Populated2,776 Fresh wipes · 3h73 Sampled every 5 min

Element card · group Modded · atomic number 16,841, its rank

RustCommerce-POC-Inbound-Carbon

Offline 217.119.77.167:28115 checked 32d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#16,841top 72%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 13:07 UTC32d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on RustCommerce-POC-Inbound-Carbon?

Generated by the game, the map on RustCommerce-POC-Inbound-Carbon is procedural.

What rules has RustCommerce-POC-Inbound-Carbon set, and what settings are in force?

The name of RustCommerce-POC-Inbound-Carbon carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

In what location does RustCommerce-POC-Inbound-Carbon sit?

Nothing about a region is published by RustCommerce-POC-Inbound-Carbon. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 217.119.77.167:28115 is the address it uses.

What Rust version does RustCommerce-POC-Inbound-Carbon currently run?

On Linux, RustCommerce-POC-Inbound-Carbon is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RustCommerce-POC-Inbound-Carbon stay online?

Right now RustCommerce-POC-Inbound-Carbon is offline, with its last appearance 32 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 26 September 2026.

Wipes and resets

How often does a wipe happen on RustCommerce-POC-Inbound-Carbon, and at what time?

RustCommerce-POC-Inbound-Carbon's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 16 hours ago.

On RustCommerce-POC-Inbound-Carbon, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on RustCommerce-POC-Inbound-Carbon?

These are the tags RustCommerce-POC-Inbound-Carbon makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustCommerce-POC-Inbound-Carbon appear in?

The Rust Data Lab lists that include RustCommerce-POC-Inbound-Carbon are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does RustCommerce-POC-Inbound-Carbon place?

The seven-day player-hours table has RustCommerce-POC-Inbound-Carbon at #16,841, in the top 72% of ranked servers.

How full is RustCommerce-POC-Inbound-Carbon right now?

No live signal from RustCommerce-POC-Inbound-Carbon right now, which was last seen 32 days 9 hours ago.

Connection

What is the way to join RustCommerce-POC-Inbound-Carbon?

In Rust, press F1 and enter client.connect 217.119.77.167:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players 1 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.