Rust Data LabData lab · live
Live readings Servers11,829 Players86,322 Populated3,682 Fresh wipes · 3h405 Sampled every 5 min

Element card · group Modded · atomic number 16,838, its rank

RustCommerce-Session-Native

Offline 217.119.77.167:29776 checked 29d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#16,838top 70%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 94
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  4. 4 Ru 404 RUST 2Х|ДЛ… 33
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 105/ 700
  6. 6 Ru RustSpain.com … 339
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 339/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on RustCommerce-Session-Native?

Generated by the game, the map on RustCommerce-Session-Native is procedural.

How is RustCommerce-Session-Native configured, and what rules apply?

The name of RustCommerce-Session-Native carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does RustCommerce-Session-Native sit?

No region is published by RustCommerce-Session-Native. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 217.119.77.167:29776.

What Rust version does RustCommerce-Session-Native currently run?

Rust network protocol 2633 and build 165217 on Linux is what RustCommerce-Session-Native uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RustCommerce-Session-Native stay up, and how reliable is its uptime?

Right now RustCommerce-Session-Native is offline, with its last appearance 29 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on RustCommerce-Session-Native?

RustCommerce-Session-Native's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 13 hours ago the current world was made.

Where it appears

What should you understand from the tags RustCommerce-Session-Native carries?

gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list RustCommerce-Session-Native publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does RustCommerce-Session-Native come up?

You will find RustCommerce-Session-Native on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does RustCommerce-Session-Native place?

The seven-day player-hours table has RustCommerce-Session-Native at #16,838, in the top 70% of ranked servers.

How many players does RustCommerce-Session-Native have at the moment?

RustCommerce-Session-Native is offline at the moment; the last sighting was 29 days 13 hours ago.

How to join

What steps get you onto RustCommerce-Session-Native?

You can connect by pressing F1 in Rust and entering client.connect 217.119.77.167:29776, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players 2 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.