Element card · group Modded · atomic number 15,025, its rank
TroubleChute
Offline 217.142.31.115:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Sh
ShockRust | Bl…
132
ShockRust | Blue | NoLimit 132/ 500
-
2
Ми
МИНИ-КАРТА 2Х …
135
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135/ 100
- 3 Re RETRO RUST #1 … 192
- 4 Ru 404 RUST 2Х|ДЛ… 72
-
5
Ru
RustSpain.com …
10
RustSpain.com | EU Main 10/ 200
-
6
Ru
404 RUST 2Х|ДЛ…
23
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 23/ 1,000
Quick answers
from the figures on this pageSettings and map
What map is in play on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
How is TroubleChute configured, and what rules apply?
No gather rate appears in the name of TroubleChute. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
In what location does TroubleChute sit?
Nothing about a region is published by TroubleChute. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 217.142.31.115:28015 is the address it uses.
What Rust version does TroubleChute currently run?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does TroubleChute stay online?
TroubleChute is not online at the moment; the last sighting was 44 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 14 September 2026.
Wipe schedule
What is the wiping pattern on TroubleChute?
Too few wipes are on record for TroubleChute to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 44 days 18 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on TroubleChute?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list TroubleChute publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TroubleChute come up?
These themed Rust Data Lab lists carry TroubleChute: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does TroubleChute hold among Rust servers?
The seven-day player-hours table has TroubleChute at #15,025, in the top – of ranked servers.
How full is TroubleChute right now?
The last recorded sighting of TroubleChute was 44 days 17 hours ago, and it is offline now.
Getting on
What is the way to join TroubleChute?
You can connect by pressing F1 in Rust and entering client.connect 217.142.31.115:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.