Element card · group Modded · atomic number 15,256, its rank
[TEST] Dev Server
Offline 217.154.121.4:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC10d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:45 UTC11d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC11d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC13d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC25d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW26d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC28d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
How is [TEST] Dev Server configured, and what rules apply?
No gather rate appears in the name of [TEST] Dev Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
Server details
In what location does [TEST] Dev Server sit?
No region is published by [TEST] Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 217.154.121.4:28015.
On what Rust version does [TEST] Dev Server operate?
Rust network protocol 2634 and build 167781 on Linux is what [TEST] Dev Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does [TEST] Dev Server stay online?
Right now [TEST] Dev Server is offline, with its last appearance 9 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 30 September 2026.
Wipe days
When does [TEST] Dev Server wipe, and how often?
There is no next wipe to predict for [TEST] Dev Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 20 hours ago the current world was made.
What does a typical wipe day on [TEST] Dev Server involve?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.
Tags, lists
Which meanings sit behind the tags on [TEST] Dev Server?
These are the tags [TEST] Dev Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does [TEST] Dev Server appear in?
The Rust Data Lab lists that include [TEST] Dev Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does [TEST] Dev Server hold among Rust servers?
The seven-day player-hours table has [TEST] Dev Server at #15,256, in the top 69% of ranked servers.
What does the current player count on [TEST] Dev Server tell you?
No live signal from [TEST] Dev Server right now, which was last seen 9 days 23 hours ago.
Connection
What steps get you onto [TEST] Dev Server?
Open the console with F1 in Rust and type client.connect 217.154.121.4:28015. The Launch Rust button on this page does the same job through Steam.