Rust Data LabData lab · live
Live readings Servers11,845 Players80,760 Populated3,897 Fresh wipes · 3h160 Sampled every 5 min

Element card · group Modded · atomic number 5,278, its rank

[FR] FistGames - Dev Serveur

Online 217.182.194.188:28020 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak 2
Rank · atomic number#5,278top 24%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 4

The first 48 hours of its last wipes

Sun 18 OctFri 9 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 14:48 UTC9d ago 2 – running 2
Fri 9 Oct, 15:26 UTC18d ago 3 halved by day 4 9 days 0
Wed 7 Oct, 09:31 UTC20d ago 2 held half 2.2 days 1
Sun 4 Oct, 14:49 UTC23d ago 2 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 160
    ShockRust | Blue | NoLimit no group limit · 164 on average 160/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 129
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Re RETRO RUST #1 … 136
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average 136/ 225
  4. 4 Ru RustSpain.com … 28
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 28/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 148
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 148/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 46
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 46/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on [FR] FistGames - Dev Serveur?

A procedural map of size 6,000 with seed 1337 runs on [FR] FistGames - Dev Serveur, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: FistMap.

How is [FR] FistGames - Dev Serveur configured, and what rules apply?

No gather rate appears in the name of [FR] FistGames - Dev Serveur. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is [FR] FistGames - Dev Serveur based in?

Nothing about a region is published by [FR] FistGames - Dev Serveur. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 217.182.194.188:28020 is the address it uses.

Which Rust version is [FR] FistGames - Dev Serveur on?

Rust network protocol 2635 and build 168909 on Linux is what [FR] FistGames - Dev Serveur uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [FR] FistGames - Dev Serveur stay up, and how reliable is its uptime?

[FR] FistGames - Dev Serveur is live as of now. About 3 days 21 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Does [FR] FistGames - Dev Serveur hold a steady performance?

The last 48 hours show an average of 58 server fps and a minimum of 50. The maximum entity count was 116,028, covering buildings, deployables and all else in the world. Memory use peaked at 6,763 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on [FR] FistGames - Dev Serveur?

There is no next wipe to predict for [FR] FistGames - Dev Serveur, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 6 hours ago.

What does a typical wipe day on [FR] FistGames - Dev Serveur involve?

Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of recent wipes. Where it did not hold, the crowd dropped below half by day 4.

Tags, lists

Which meanings sit behind the tags on [FR] FistGames - Dev Serveur?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list [FR] FistGames - Dev Serveur publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [FR] FistGames - Dev Serveur come up?

These themed Rust Data Lab lists carry [FR] FistGames - Dev Serveur: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does [FR] FistGames - Dev Serveur hold among Rust servers?

Player hours over the last week put [FR] FistGames - Dev Serveur at #5,278, inside the top 24% of ranked servers.

What does the current player count on [FR] FistGames - Dev Serveur tell you?

Of 5 slots, 1 are taken on [FR] FistGames - Dev Serveur right now. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 19:00 UTC, when the average was 1 players.

Connection

What is the way to join [FR] FistGames - Dev Serveur?

You can connect by pressing F1 in Rust and entering client.connect 217.182.194.188:28020, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://www.fistgames.fr/.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.