Rust Data LabData lab · live
Live readings Servers11,847 Players98,341 Populated3,870 Fresh wipes · 3h535 Sampled every 5 min

Element card · group Modded · atomic number 15,349, its rank

Oil Trainer - Carbon Development

Offline 217.217.226.146:28115 checked 9d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 70%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 78
    ShockRust | Blue | NoLimit no group limit · 151 on average 78/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 132
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132/ 100
  3. 3 Re RETRO RUST #1 … 143
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 143/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 51
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 51/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 143
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average 143/ 700
  6. 6 Ru RustSpain.com … 348
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on Oil Trainer - Carbon Development?

The map on Oil Trainer - Carbon Development is procedural, made by the game.

How is Oil Trainer - Carbon Development configured, and what rules apply?

The name of Oil Trainer - Carbon Development carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server details

Which location is Oil Trainer - Carbon Development based in?

Nothing about a region is published by Oil Trainer - Carbon Development. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 217.217.226.146:28115 is the address it uses.

What Rust version does Oil Trainer - Carbon Development currently run?

On Windows, Oil Trainer - Carbon Development is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Oil Trainer - Carbon Development stay online?

Currently offline, Oil Trainer - Carbon Development was last seen 9 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 October 2026.

Wipe schedule

What is the wiping pattern on Oil Trainer - Carbon Development?

Oil Trainer - Carbon Development's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 9 hours ago.

Lists and tags

What should you understand from the tags Oil Trainer - Carbon Development carries?

The game's server browser reads the tags Oil Trainer - Carbon Development publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): 8 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Oil Trainer - Carbon Development come up?

The Rust Data Lab lists that include Oil Trainer - Carbon Development are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Oil Trainer - Carbon Development hold among Rust servers?

The seven-day player-hours table has Oil Trainer - Carbon Development at #15,349, in the top 70% of ranked servers.

What does the current player count on Oil Trainer - Carbon Development tell you?

Oil Trainer - Carbon Development is offline at the moment; the last sighting was 9 days 8 hours ago.

Connection

What is the way to join Oil Trainer - Carbon Development?

You can connect by pressing F1 in Rust and entering client.connect 217.217.226.146:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp8
Max players 8 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.