Element card · group Modded · atomic number 15,903, its rank
MiniCore Dev
Offline 217.217.244.19:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:28 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has MiniCore Dev set, and what settings are in force?
The name of MiniCore Dev carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts MiniCore Dev?
No region is published by MiniCore Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 217.217.244.19:28015 is the address it uses.
On what Rust version does MiniCore Dev operate?
Rust network protocol 2634 and build 166494 on Windows is what MiniCore Dev uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does MiniCore Dev stay online?
MiniCore Dev is not online at the moment; the last sighting was 26 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 2 October 2026.
Wipes and resets
What is the wiping pattern on MiniCore Dev?
Too few wipes are on record for MiniCore Dev to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 10 hours ago.
How does MiniCore Dev look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.
Tags, lists
How should you read the tags on MiniCore Dev?
These are the tags MiniCore Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does MiniCore Dev appear in?
These themed Rust Data Lab lists carry MiniCore Dev: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
Against other Rust servers, where does MiniCore Dev place?
The seven-day player-hours table has MiniCore Dev at #15,903, in the top 70% of ranked servers.
How full is MiniCore Dev right now?
MiniCore Dev is offline at the moment; the last sighting was 26 days 10 hours ago.
How to join
What is the way to join MiniCore Dev?
In Rust, press F1 and enter client.connect 217.217.244.19:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.